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@gmvjs/unreal4

v0.1.1

Published

gmv: Unreal Engine 4, via PSK export

Readme

@gmvjs/unreal4 — Unreal Engine 4, via PSK export

Patreon

Unreal Engine 4 (PUBG, ARK, Borderlands 3…): a bridge for now; models and animations exported by UModel / FModel to ActorX PSK/PSKX/PSA. PSK parsing comes from @gmvjs/unreal2.

An engine plugin for @gmvjs/core: formats, archives and game presets. Heavy parsers are loaded on demand (import() inside load), so adding the package costs almost nothing until a file of this engine is opened.

Installation

npm i @gmvjs/core @gmvjs/unreal4 @gmvjs/unreal2

Usage

The whole engine (all games):

import { createRegistry, ViewerSession } from '@gmvjs/core';
import { unreal4Engine } from '@gmvjs/unreal4';

const session = new ViewerSession(createRegistry([unreal4Engine]));

One game: a package subpath (the game preset and an engine limited to that game):

import { createRegistry, ViewerSession } from '@gmvjs/core';
import ue4 from '@gmvjs/unreal4/ue4';

const session = new ViewerSession(createRegistry([ue4.engine]), ue4.preset.id);

Games (subpaths)

| Import | Preset | Game | Status | Notes | |---|---|---|---|---| | @gmvjs/unreal4/ue4 | ue4 | Unreal Engine 4 (PUBG, ARK, Borderlands 3…) — PSK/PSA export (FModel/UModel) | 🔌 bridge (via export) | — |

Formats

| id | What | Files | Status | |---|---|---|---| | unreal4-psk | ActorX PSK/PSKX | .psk, .pskx + .psa animations | 🔌 bridge (via export) |

Dependencies

  • @gmvjs/core — plugin API, types, ZIP/folder archives, zlib, DDS/BC, geometry
  • @gmvjs/unreal2 — PSK/PSA parsing

Not done yet

  • Native .pak, .uasset

License

MIT

Patreon

If this project helps you, consider supporting its development on Patreon ❤️