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@golamrabbitonmoy/object-memory-core

v1.1.0

Published

Shared randomization, scoring, and anti-cheat package for the object memory game.

Readme

@niftycoders/object-memory-core

Shared npm-compatible package for the object memory game.

It extracts the three SOW-critical parts from the current HTML prototype into reusable runtime-agnostic modules:

  • deterministic session randomization
  • shared score calculation
  • event recording and anti-cheat validation

Install

npm i @golamrabbitonmoy/object-memory-core

Main exports

import {
  generateSession,
  recreateSessionFromMetadata,
  ScoreEngine,
  createEventRecorder,
  validateEventLog,
} from '@golamrabbitonmoy/object-memory-core';

Example

import {
  generateSession,
  ScoreEngine,
  createEventRecorder,
  validateEventLog,
} from '@golamrabbitonmoy/object-memory-core';

const session = generateSession({
  seed: 123456,
  difficulty: {
    id: '2x2',
    label: '2×2',
    cols: 2,
    rows: 2,
    memorizeTimeSec: 5,
  },
  objectPool: [
    { id: 'apple', label: 'Apple', value: '🍎' },
    { id: 'book', label: 'Book', value: '📘' },
    { id: 'chair', label: 'Chair', value: '🪑' },
    { id: 'clock', label: 'Clock', value: '🕒' },
  ],
});

const recorder = createEventRecorder(session.seed);
recorder.markMemorizeStart();
recorder.markMemorizeEnd();
recorder.logPlacement(0, session.placementByCell[0]);
recorder.logPlacement(1, session.placementByCell[1]);
recorder.logPlacement(2, session.placementByCell[2]);
recorder.logPlacement(3, session.placementByCell[3]);
recorder.logCheck();

const antiCheat = validateEventLog({
  events: recorder.getEvents(),
  metadata: session.metadata,
  memorizeTimeSec: session.difficulty.memorizeTimeSec,
});

const earned = ScoreEngine.calculate({
  correct: 4,
  total: 4,
  timeBonus: 3,
  round: 1,
  cellCount: 4,
  streakBonus: 0,
});

Notes

  • This package is intentionally UI-free, so it can run in browser game code and in backend TypeScript validation.
  • The package uses object ids, not UI indexes, so backend validation stays stable even if tray ordering changes.
  • The current HTML game can be migrated by replacing inline GameRandomizer, ScoreEngine, and AntiCheat with imports from this package.