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@gomani/core

v0.2.0

Published

Component model, JSX runtime, and the compiler-owned island boundary.

Readme

@gomani/core

The component model of Gomani: a tiny isomorphic VNode/JSX layer, the island boundary, and the zero-JavaScript server renderer.

Everything outside an island renders to static HTML with no client JavaScript (P2). Each island is an independent unit whose client cost is paid only when the user reaches it (P3). This package is the shared lowering target: the constrained-JSX surface here and the future .goma compiler produce the same VNodes and the same island markers, so there is one runtime, not two.

Authoring

Point TypeScript/esbuild at the runtime with jsxImportSource: "@gomani/core", then write components as plain props → node functions. Reactivity comes from @gomani/signals, not a VDOM.

import { signal } from '@gomani/signals';
import { island } from '@gomani/core';

function Counter({ start = 0 }: { start?: number }) {
  const count = signal(start);
  return (
    <button type="button" onClick={() => count.value++}>
      {count}
    </button>
  );
}

// Mark it interactive. Everything else on the page stays zero-JS.
export default island(Counter, { name: 'counter', strategy: 'interaction' });

Server render

import { renderToString } from '@gomani/core';

const { html, islands } = renderToString(<Page />);
  • html is static HTML. Non-islands ship no JS and no event handlers; a signal read for SSR is snapshotted (never subscribed). Output is deterministic, so identical input is byte-identical.
  • Each island renders its real initial HTML (the page is correct before any JS) wrapped in a transparent <gomani-island style="display:contents"> marker carrying its name, load strategy, and JSON-serialized props.
  • islands lists exactly what the page contains, so the build/server ships only the chunks it needs. Hand islands (and their chunk URLs) to @gomani/runtime to hydrate on demand.

Island load strategies

load · idle · visible (default) · interaction · media. The default loads nothing until the island scrolls into view — the constraint-first default.

Degradation

An island rendered by an island-unaware renderer (or called directly) simply renders the underlying component — server HTML, no interactivity. Heaviness degrades, never breaks (P7).

License

MIT © Venancio Gomani / Kwacha Kulture.