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@gonk/temporal

v0.0.20

Published

The time-and-activity decision primitive: a pure temporal-awareness surface (wall-clock, session elapsed, turn index, idle signals), the periodic-run scheduler (shouldRun — interval-elapsed + idle), and the persistent-presence policy (wake/defer). Subsume

Downloads

327

Readme

@gonk/temporal

The time-and-activity decision primitive for gonk: a pure temporal-awareness surface (wall clock, session elapsed, turn index, idle signals), a periodic-run scheduler (shouldRun), and a persistent-presence policy (wake/defer). Pure functions where possible; the only I/O is a thin wrapper over a @gonk/store KvStore for the last-activity timestamp. Subsumes the former @gonk/scheduler.

Three halves of one question

"Given the time and the activity, should something happen now?" — @gonk/temporal answers it in three pure pieces:

  1. computeTemporal — read the time. Pure; the host supplies now, sessionStartMs, turnIndex, lastActivityMs, and gets back a TemporalReading (sessionElapsedMs, idleMs, …).
  2. shouldRun — schedule a periodic run. Pure; { run, reason } based on interval-elapsed and idle-requirement.
  3. decidePersistentPresence — wake or defer a presence action. Pure; { outcome, reason } based on turn, context budget, and idle.

Durable state

The single field that must survive across turns — lastActivityMs — is read and written through a @gonk/store KvStore<TemporalDurableState> the caller supplies. @gonk/temporal owns no filesystem.

import { computeTemporal, loadLastActivity, recordActivity } from "@gonk/temporal";

const last = loadLastActivity(kv);                       // 0 if never recorded
const reading = computeTemporal({ now, sessionStartMs, turnIndex, lastActivityMs: last });
recordActivity(kv, now);                                 // once per turn

Entry points

import {
  computeTemporal,
  loadLastActivity,
  recordActivity,
  shouldRun,
  defaultSchedulerState,
  decidePersistentPresence,
} from "@gonk/temporal";
import type {
  TemporalReading,
  TemporalInputs,
  TemporalDurableState,
  SchedulerState,
  ScheduleOptions,
  ScheduleDecision,
  PolicyOutcome,
  PolicyDecision,
  PresencePolicyOptions,
} from "@gonk/temporal";

Scheduling

shouldRun(state, opts, lastActivityMs, now) returns { run, reason }: never when paused, never on a fresh lastRunAt === 0 (the host seeds it or calls the owner's runNow()), otherwise runs when the interval has elapsed and the host has been idle for minIdleHours. minIdleHours: 0 disables the idle gate — the consumer fires on interval-elapsed alone (idle and session-end are unreliable triggers for long-lived sessions).

import { shouldRun, defaultSchedulerState } from "@gonk/temporal";

const state = defaultSchedulerState();                   // { lastRunAt: 0, paused: false, runCount: 0 }
const decision = shouldRun(state, { intervalHours: 6, minIdleHours: 0.5 }, lastActivityMs, now);
if (decision.run) { /* run; then the host writes state.lastRunAt = now, runCount++ */ }

Persistent-presence policy

decidePersistentPresence(reading, opts) returns wake or defer with a reason. Rules, applied in order: never on the first turn (turnIndex === 0); defer when the context budget is at or above maxContextFraction; defer when idleMs is below minIdleMs; wake otherwise.

import { decidePersistentPresence } from "@gonk/temporal";

const { outcome, reason } = decidePersistentPresence(reading, {
  minIdleMs: 5 * 60_000,
  maxContextFraction: 0.8,
  contextFraction: 0.42,
});

Install

npm i @gonk/temporal

License

Apache-2.0.