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@goodgamestudios/cxf-webshop

v6.26.0

Published

WebShop CXF Module

Downloads

522

Readme

@goodgamestudios/cxf-webshop

This is the main CXF plugin/entry point handler for Lemonstand(IGS)

CXF Documentation

Structural overview

1. Preparing store with session and player info

  • Waiting for login event

2. Constructing a lemonstand URL

  • Parsing params
  • Selecting static config file URL

3. Creating a dialog

  • Opening lemonstand in an iframe

Main events involved

| Event name | Description |-----------------------------------|----------------------------------- | cxf.igs.open | Open IGS command used by games | cxf.dialog.close | Close IGS frame command | cxf.native.subscription.enable | Enable the allow subscriptions flag (deprecated – use config value) | ~~cxf.webshop.sales.open~~ | Open a sales page directly (deprecated) | cxf.set.customization.surfix | [yes, a typo] Set config suffix (context), e.g. -temp for temp servers, | cxf.adBanner.status | Receive and process status of ads to propagate to lemonstand | lemonstand.category.update | Forward postMessage to a specific tab/iframe target | lemonstand.notifs.created | Handle activation of offer notifcations

How-to

enable DEBUG messages

Debug messages are implemented via Debug lib

To enable CXF-WEBSHOP debug messages just run in a browser console

localStorage.debug = 'CXF-WEBSHOP:*'

customize config-goodgamestudios

This allows developers to publish their own version of the config and use it on-the-fly with existing clients.

Just append the configGGS parameter, specifying the version you published.

E.g., having published a config-goodgamestudios@green-eggs version, the parameter in the client URL would be configGGS=green-eggs.