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@gov.nasa.jpl.honeycomb/view-cube

v0.0.6

Published

View cube to convey the cameras current orientation relative to world cooridnates.

Readme

View Cube

View cube to convey the cameras current orientation relative to world cooridnates.

See also https://github.com/nasa-jpl/ViewCubeHelper

Use

import { ViewCube } from '@gov.nasa.jpl.honeycomb/view-cube';
import { OrbitControls } from '@gov.nasa.jpl.honeycomb/view-cube';
import { PerspectiveCamera } from 'three';

// ...

const camera = new PerspectiveCamera();
const controls = new OrbitControls( camera, renderer.domElement );
const viewCube = new ViewCube(camera);

document.body.appendChild( viewCube.domElement );

API

ViewCubeHelper

Class that renders a 3d cube for camera control manipulation.

camera

camera : Camera

The camera to mirror the angle of and control the transformation of.

domElement

domElement : Canvas

The dom element that the view cube is rendered to.

onLerpInitialize

onLerpInitialize : ( atTopOrBottomFace : Boolean ) => void = null

Called before initializing the lerp (before recording start/end poses) supplies one boolean parameter: atTopOrBottomFace

onLerpStart

onLerpStart : (  ) => void = null

Called after initializing the lerp (after recording start/end poses) supplies no parameters

onLerping

onLerping : ( lerpFactor : Number ) => void = null

Called each frame after we've done some lerping supplies one parameter: the lerp factor (between 0 to 1)

onLerpFinished

onLerpFinished : (  ) => void = null

Called after all lerping is finished supplies no parameters

getOrbitDistance

getOrbitDistance : (  ) => void = null

Function that can be used for applications to manually specify the orbit distance to use. it's useful for if the camera is panning and we need to maintain a certain orbit distance even though the actual distance to this.orbitCenter may be large/small due to panning.

constructor

constructor( camera : Camera ) : void

setAxesOrientation

setAxesOrientation( quatOrEuler : Quaternion | Euler ) : void

Set the axes orientation relative to the cube. This affects how the RGB lines representing the XYZ axes are rotated.

setFaceOrientation

setFaceOrientation( quatOrEuler : Quaternion | Euler ) : void

Set the face orientation so top, bottom, left, right, etc are aligned to the notional directions of the scene.

setTargetOrientation

setTargetOrientation( quatOrEuler : Quaternion | Euler ) : void

Sets the scene orientation to match a scene target that is not necessarily world axis aligned.

dispose

dispose(  ) : void

Disposes of the renderer used for the ViewCube.