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@gryt/theme

v0.7.0

Published

Gryt's design tokens, colour scales and OKLCH maths. No renderer, no DOM.

Readme

@gryt/theme

Gryt's design tokens, colour scales and OKLCH maths. No renderer, no DOM.

MIT, like the rest of the UI packages, and unlike the AGPL-3.0 apps that use them.

bun add @gryt/theme

What is in here

  • grytTokens, grytLightTokens — the named colours
  • grytScales, grytScalesLight, grytAlphaScales — the twelve-step ramps
  • createGrytTheme — build a theme from a dozen hex values
  • grytPresets — the shipped themes
  • grytTheme, encodeGrytTheme, decodeGrytTheme — a theme as a document, and the link it travels in
  • hexToOklch, oklchToHex, contrast — the colour maths the ramps are built from

Why it is its own package

@gryt/ui-native needs the tokens and nothing else. It used to get them from @gryt/ui/theme, which meant depending on @gryt/ui — and @gryt/ui depends on Base UI and Phosphor, both of which require react-dom. A React Native app was therefore installing about 85 MB of web renderer to read some colours it could have had for a few kilobytes (GRYT-374).

Splitting the layer out is only possible because it never touched a DOM in the first place: oklch.ts imports nothing at all, the presets and the theme are data, and the one React import is import type { CSSProperties }, which is erased at compile time.

The tsconfig here drops the DOM lib on purpose, so reaching for document in a colour helper is a compile error rather than a crash on somebody's phone.

Who uses it

  • @gryt/ui re-exports all of it from @gryt/ui/theme, so that import keeps working and web code does not have to change.
  • @gryt/ui-native maps the ramps onto React Native styles.

One set of numbers, two renderers. That is the whole point — copying the layer instead would let the two drift, which is the thing this arrangement exists to prevent.