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@guildex.net/openclaw-agent-teams

v0.2.0

Published

OpenClaw plugin that contributes Guildex agent-teams capability: main becomes a CEO/dispatcher that knows about installed Guildex workers; workers know they receive briefs from main and reply substantively. Channel-agnostic by construction — relies on Ope

Readme

@guildex.net/openclaw-agent-teams

OpenClaw plugin that contributes Guildex agent-teams capability.

Installed via the Guildex install CLI (npx @guildex.net/install <worker> --target openclaw). End users do not interact with this package directly.

What it does

Registers a single before_prompt_build hook. On every turn:

  • If agentId === "main", prepends a CEO/dispatcher contract + roster of installed Guildex workers to main's system prompt.
  • If agentId starts with guildex-, prepends a worker contract + same-department teammate roster.
  • Otherwise: no contribution.

Channel-agnostic by construction — the plugin contains no references to telegram / discord / etc. Channel binding and routing are OpenClaw's job.

Non-invasive

  • Roster lives at ~/.openclaw/plugins/guildex-agent-teams/roster.json (under our namespace).
  • Reads the user's config via plugin SDK, never writes user-authored files.
  • Clean uninstall: openclaw plugins uninstall guildex-agent-teams removes the plugin dir; the roster file is owned by the Guildex install CLI and removed by it.

Config

{
  "plugins": {
    "entries": {
      "guildex-agent-teams": {
        "enabled": true,
        "hooks": {
          "allowConversationAccess": true
        }
      }
    }
  }
}

The install CLI sets allowConversationAccess: true via openclaw config set. Required for before_prompt_build (per OpenClaw hooks.md).