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@gwenjs/physics3d

v0.2.1

Published

3D physics plugin foundation for GWEN — Rapier3D adapter surface

Downloads

386

Readme

@gwenjs/physics3d

Physics3D plugin foundation for GWEN.

Current scope:

  • validates physics3d core variant,
  • initializes 3D physics world via physics3d_init,
  • auto-steps simulation on engine onBeforeUpdate when enabled,
  • registers typed physics3d service,
  • exposes an EntityId-native body registry foundation (createBody/removeBody/hasBody/getBodyCount).

Installation

npm install @gwenjs/physics3d

Usage

import { initWasm, createEngine } from "@gwenjs/core";
import { Physics3DPlugin } from "@gwenjs/physics3d";

await initWasm("physics3d");

const { engine } = await createEngine({
  plugins: [new Physics3DPlugin({ gravity: { y: -9.81 } })],
});

await engine.start();

const physics3d = engine.getAPI().services.get("physics3d");
const body = physics3d.createBody(1n, {
  kind: "dynamic",
  initialPosition: { x: 0, y: 1, z: 0 },
});
physics3d.setBodyKind(1n, "kinematic");
console.log("kind", physics3d.getBodyKind(1n));
physics3d.setBodyState(1n, {
  linearVelocity: { x: 3, y: 0, z: 0 },
});
physics3d.setLinearVelocity(1n, { x: 5 });
console.log("vx", physics3d.getLinearVelocity(1n)?.x);
physics3d.setAngularVelocity(1n, { y: 1.2 });
console.log("wy", physics3d.getAngularVelocity(1n)?.y);
physics3d.applyImpulse(1n, { y: 2 });
const state = physics3d.getBodyState(1n);
console.log(body.bodyId, physics3d.getBodyCount(), state?.position.y);

Notes

  • This package is intentionally minimal for RFC-005 foundation.
  • Body registry APIs are EntityId-first and align with RFC-009 migration goals.
  • physics3d.step(delta) remains available for advanced/manual control paths.
  • Local deterministic stepping rules:
    • dynamic: gravity + velocity integration,
    • kinematic: velocity integration without gravity,
    • fixed: no position integration.
  • mass, linearDamping, and angularDamping options are applied in local simulation.
  • Higher-level rigid-body and collider APIs are added incrementally.