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@haelp/teto

v3.3.14

Published

A typescript-based controllable TETR.IO client.

Readme

Disclaimer

This library is not officially supported nor endorsed by TETR.IO. Use of the main game API is only permitted with an official bot account. You assume all responsibility for any actions that result in staff action (warnings/bans, etc). The main game API is not documented, and this library may break at any time. This restriction includes the use of the Client class and the API class.

The Tetra Channel section of this library (imported through @haelp/teto/ch) and the Engine (imported through @haelp/teto/engine) are open to use by anyone.


Triangle.js was last known to work with TETR.IO Beta version 1.7.6.

>> Quickstart <<

Installation

npm i @haelp/teto

or

git clone https://github.com/halp1/triangle triangle

Note: Only looking to use the ch.tetr.io api? Check out the documentation here.

Setup (git installation only)

It is highly recommended that you use a Typescript project for this library if you choose to clone from source. If you are not using Typescript, you will need to use a tool like tsc to compile the source code. This is because the TETR.IO api is complex and being able to use type checking will greatly reduce the chance of errors. Incorrectly formatted messages sent to the server may cause an account ban.

It is also recommended (but not required) that you add a typescript path mapping to the src directory in your tsconfig.json file. This will allow you to import the library like so:

import { Client } from "@triangle";

To do this, add the following to the "compilerOptions" object in your tsconfig.json file:

"paths": {
  "@triangle": ["./path/to/triangle/src"]
}

Usage

The following usage examples assume you are using Typescript. They also assume you can use top level await. If you cannot, you will need to wrap the code in an async function.

Import

Warning: Use the latest LTS version when using Node.js with Triangle.js. Triangle.js was last known to work with Node.js 22.x.

Warning: Triangle.js uses Node.js/Bun's built-in WebSocket client. If you have to use Node.js < v22.4.0, use the ws package as a pollyfill: globalThis.WebSocket = require("ws").WebSocket;

Tip: When using Node.js, add the --enable-source-maps flag to your node command to get better stack traces.

Node.js:

import { Client } from "@haelp/teto";

Creating a client

const client = await Client.connect({
  username: "your-username",
  password: "your-password"
});
// or {token: "your-token"}

Creating a room

const room = await client.rooms.create("private");
console.log("Joined room", room.id);

Joining a public room

const rooms = await client.rooms.list();
const room = await client.rooms.join(rooms[0].id);
console.log("Joined room", room.id);

Starting a game

The following example presses the hard drop key every 1/2 second

room.start();
const [tick, engine] = await client.wait("client.game.round.start");
tick(async (data) => {
  if (data.frame % 30 === 29) {
    return {
      keys: [
        {
          frame: data.frame,
          type: "keydown",
          data: {
            key: "hardDrop",
            subframe: 0
          }
        },
        {
          frame: data.frame,
          type: "keyup",
          data: {
            key: "hardDrop",
            subframe: 0
          }
        }
      ]
    };
  }
  return {};
});

await client.wait("game.end");
console.log("game over");

View more gameplay documentation here and here.

Chatting

room.chat("Hello, world!");
// send a pinned message (when host)
room.chat("Hello, world!", true);

Listening for chat messages

client.on("room.chat", (data) => {
  console.log(data.user, "says", data.content);
});

Events

The Triangle.js client follows an async/await based method, while TETR.IO generally has an event/callback based system. To help facilitate the connection between these two systems, the client provides several helper methods.

All of these methods are typed, so your ide will likely assist with autocomplete. All events are in src/types/events

client.emit - Takes in an event (sent as "command" to TETR.IO) and optionally a data parameter (sent as "data")

client.emit(<event>, <data>);

client.wait - Waits for an event to occur and returns a promise of the data in the event.

const data = await client.wait(<event>);

client.wrap - Sends an event and waits for a return event. Throws an error if the server responds with an "err" message while waiting.

const data = await client.wrap(<send event>, <data>, <receive event>);

For events that you might want to handle multiple times, you can use client.on, client.off, and client.once (node EventEmitter methods).

Client Events

Client events are not sent by TETR.IO. They are events sent by the Triangle.js client itself to help make creating a bot easier.

For example, the client.room.players event fires every time a player moves their bracket, joins, or leaves. Rather than listening to several events and managing a players list yourself (with room.player.add, room.player.remove, room.update, room.update.bracket, etc), you can use the single client.room.players. See src/types/events/in/client for more events you can use.

Troubleshooting

Please see the troubleshooting guide.

Other notes

The code should only be used on an authorized bot account (or you risk being banned). It is recommended to set a custom userAgent in the client options to identify your bot to the server.

Be careful with what variables you save and where. Due to the event-based nature of TETR.IO and this library, it is easy to accidentally create a memory leak. For example, the "tick" function exposed on the "client.game.start" event is used for this reason.

Building

Install bun if you haven't already:

curl -fsSL https://bun.sh/install | bash

Then run:

bun run build

Contributing

File an issue and make a pull request on GitHub.

Tests

The Engine test suite requires a large number of replays that are not included in the repository. To download the test prerequisites, make sure you have Git LFS, pv, and pigz installed, then run:

bun download-test-data

If you add test replays for the engine, you can bundle them into a compressed archive with:

bun bundle-test-data

Credits

Enjoying Triangle.js? Leave a star!

Interested in contributing to the project? Contact haelp on Discord (Please come with some experience with TETR.IO API and an understanding of this library).