@hazumi/graphics
v0.5.0
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The command buffer, path building, style, and transforms.
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@hazumi/graphics
The retained command buffer: primitives, paths, style, and transforms. It stores high-level commands (a circle, a bezier, a stroke width) and never triangles. Tessellation belongs to a backend.
Scene code should import hazumi/draw. Use this package when you are writing
a renderer or asserting on the recorded stream.
Site: hazumi-eta.vercel.app · Source: github.com/salty-max/hazumi
