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@hdcodedev/snowfall

v1.0.18

Published

Cinematic GPU snowfall for React: depth, gusting wind, streaks, haze, and snow that drifts and piles up on your page. One prop, three presets.

Readme

@hdcodedev/snowfall

npm version

Why? Because some tokens must be used for fun.

Cinematic snowfall for React. Tens of thousands of GPU-rendered flakes with depth, gusting wind, motion streaks and haze, plus snow that drifts and piles up on your page.

Installation

npm install @hdcodedev/snowfall

Usage

import { Snowfall } from '@hdcodedev/snowfall';

export default function App() {
  return (
    <>
      <Snowfall preset="steady" />
      <header>My Site</header>
      <footer>© 2026</footer>
    </>
  );
}

That's the whole API: one prop.

| Preset | What it looks like | | --- | --- | | gentle | A light, calm flurry. Snow settles slowly. | | steady | Classic snowfall with soft gusts and depth. The default. | | blizzard | Driving wind, streaks and haze. Deep drifts. | | off | Snow stops and the piles melt away. |

Changing the preset eases between them, like the weather changing.

Where snow settles

Snow piles up on visible <header>, <footer>, <nav>, <article> and <aside> elements (ones with a background, border or shadow). Control it with the data-snowfall attribute:

  • data-snowfall="top" — snow piles up on the top edge
  • data-snowfall="bottom" — snow hangs from the bottom edge (default for <header>)
  • data-snowfall="ignore" — no snow on this element or anything inside it

Good to know

  • Avoid backdrop-filter under the snow. A blurred panel behind a canvas that changes every frame has to re-blur every frame, which can cost 10+ fps on large screens.
  • No WebGL2: a simpler Canvas 2D version is used, with fewer flakes and no streaks or haze.
  • Next.js: the component is marked 'use client', so it works in the App Router.

Performance

60 fps in every preset, measured on a 2019 Intel MacBook Pro. No shiny new laptop required.

| Preset | Median fps | Worst 10% | Flakes on screen | Quality reduced | | --- | --- | --- | --- | --- | | gentle | 60 | 60 | ~2,400 | never | | steady | 60 | 60 | ~8,600 | never | | blizzard | 60 | 60 | ~22,800 | never |

Chrome 153, 1728×1080 window at 2× (Retina), 20 s per preset, snow piling on a typical page. Intel Core i9-9880H, Radeon Pro 560X / UHD 630. CPU cost is under 1 ms per frame; the rest is GPU. On weaker devices, render resolution and then flake count step down automatically, so the numbers above are the ceiling, not the promise.

Measure your own machine:

npm run perf            # every preset at Retina size in headless Chrome; fails below 55 fps median
npm run perf -- --smoke # quick render check without fps thresholds (used in CI)

Options: --presets blizzard, --seconds 30, --screenshots <dir>, --no-thresholds, --canvas2d (disables WebGL to test the fallback). Needs a machine with a GPU; set CHROME_PATH to use a specific Chrome.

Without React

import { SnowEngine } from '@hdcodedev/snowfall';

const canvas = document.createElement('canvas');
canvas.style.cssText = 'position:fixed;inset:0;width:100vw;height:100vh;pointer-events:none;z-index:9999';
document.body.appendChild(canvas);

const snow = new SnowEngine(canvas, 'blizzard');
// snow.setPreset('off');
// snow.destroy();