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@helyx/module-counting

v1.0.3

Published

A focused, server-scoped Discord counting game.

Readme

Counting

Counting is a focused server game: members take turns posting the next bare base-10 integer in one configured Discord channel. Helyx persists each accepted entry atomically, so duplicate gateway deliveries and concurrent workers cannot advance a number twice.

Managers configure the channel, starting number, direction, interval, optional target and incorrect-message behaviour from the dashboard. /counting is a guild-only ephemeral status command. Rejected messages are never retained.

The module requests Discord Message Content solely to parse a newly received candidate message; the content is discarded immediately. Accepted history stores only message, member and numeric identifiers for the configured audit window.

Counting also records privacy-declared aggregate game statistics through the shared platform service. Lifetime and UTC-day correct/incorrect totals, participation days, first-after-reset entries and reached targets are written idempotently. Daily Achievement events read the committed shared totals rather than maintaining a module-private statistics projection.