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@hevcjs/shaka-plugin

v0.4.2

Published

Shaka Player plugin for HEVC/H.265 playback — registers a Shaka Transmuxer that decodes HEVC streams via @hevcjs/core

Readme

@hevcjs/shaka-plugin

HEVC/H.265 playback plugin for Shaka Player. Registers a custom Shaka Transmuxer that ingests HEVC fMP4 segments and emits H.264 fMP4 that any browser can play via MSE.

Tracks issue #101.

Install

npm install @hevcjs/shaka-plugin shaka-player

Usage

import shaka from 'shaka-player';
import { registerHevcTransmuxer } from '@hevcjs/shaka-plugin';

const handle = registerHevcTransmuxer(shaka, {
  workerUrl: '/transcode-worker.js',
  wasmUrl:   '/hevc-decode.js',
});

const player = new shaka.Player();
await player.attach(document.querySelector('video'));
handle.attachComputeAware(player);          // compute-aware ABR (on by default)
await player.load('https://example.com/stream/manifest.mpd');

// later: handle(); // unregisters transmuxer AND detaches compute-aware

handle is callable for backward compatibility (handle() unregisters), and exposes handle.unregister() / handle.attachComputeAware(player, options?) for explicit control. The unified teardown tears down both the transmuxer registration and any active compute-aware listener.

Compute-aware ABR

The plugin watches per-segment transcode speedX (segDurMs / wallClockMs). When the device can't keep up, it asks Shaka to narrow its variant ceiling via player.configure({ abr: { restrictions } }) — Shaka's own bandwidth-based ABR keeps picking freely from what's left. On by default.

// Tune the decider (defaults: measureWindow 2, lowerAfter 1, raiseAfter 6, targetSpeedX 1.3)
registerHevcTransmuxer(shaka, {
  adaptiveCompute: { targetSpeedX: 1.5, lowerAfter: 2 },
});

// Telemetry hook — fires per segment, not just on cap changes
handle.attachComputeAware(player, {
  onObservation: (stat, avgSpeedX, capIndex, reason) => {
    console.log(`speedX=${stat.speedX.toFixed(2)} cap=${capIndex} (${reason})`);
  },
});

// Opt out
registerHevcTransmuxer(shaka, { adaptiveCompute: false });

Options passed at attachComputeAware time merge on top of options passed at register time — convenient when onObservation is only known once the UI exists.

Performance & tuning

Shaka 4.x's Transmuxer.transmux() contract returns one Uint8Array per segment, so the buffered range can only grow in whole-segment jumps. On hardware where WASM transcoding runs near real time, the playback head skirts the edge of that range: playback stutters in a few-second rhythm even though the buffer is contiguous and nothing is out of spec. The dash.js plugin does not show this, because it appends transcoded chunks to MSE progressively as the encoder emits them.

A deeper buffer gives transcoding room to stay ahead:

import { registerHevcTransmuxer, recommendedBufferConfig } from '@hevcjs/shaka-plugin';

const player = new shaka.Player();
player.configure(recommendedBufferConfig());   // before load()
await player.load(manifestUrl);

That raises streaming.bufferingGoal to 30s, against Shaka's default of 10. Startup takes longer to fill the buffer, in exchange for playback that absorbs slower-than-real-time stretches instead of stalling on them. configure() deep-merges, so the rest of your configuration is untouched; only a later configure() setting bufferingGoal itself would override it.

It leaves rebufferingGoal alone on purpose. That setting decides whether Shaka gates playback on buffer depth at all — it defaults to 0 on Shaka 5, where the buffer poller never runs and the playback rate is never held back. Turning it on would mean that a device transcoding at around real time freezes until the goal is re-accumulated, trading a stutter for a longer hard stall. Raise it only if you have measured that it helps on your content and hardware.

This is a mitigation, not a cure: it buys headroom, it does not make transcoding faster. If speedX stays below 1 for long enough, the buffer drains whatever its depth. Two things help there:

  • Use the Worker (workerUrl), which keeps decoding off the main thread.
  • Leave compute-aware ABR on (the default), so the variant ceiling drops when the device cannot keep up.

subscribeSegmentStat reports the per-segment speedX if you want to see where a given device actually lands.

How It Works

Shaka exposes a TransmuxerEngine that lets plugins convert one container/codec into another before MSE sees the bytes. This package follows the same pattern as Shaka's built-in AacTransmuxer:

  1. registerHevcTransmuxer(shaka) calls shaka.transmuxer.TransmuxerEngine.registerTransmuxer() for video/mp4; codecs="hev1" and hvc1.
  2. When Shaka encounters HEVC content it can't play natively, it instantiates HevcTransmuxer and feeds it segments via transmux(data, stream, reference, duration).
  3. The transmuxer decodes HEVC via @hevcjs/core (WASM) and re-encodes to H.264 via WebCodecs, returning an MSE-ready fMP4 segment.

Requirements

  • Chrome 94+, Edge 94+, or Firefox with WebCodecs H.264 encoding support
  • Secure Context (HTTPS or localhost)
  • shaka-player >= 4.0.0

License

MIT