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@hexaversia/fovea-sdk

v0.2.0

Published

Foveated Streaming Engine: High-performance, bandwidth-efficient screen sharing using WASM and Dynamic ROI.

Readme

Fovea SDK

Foveated Streaming Engine for High-Performance Screen Sharing.

Fovea Banner

Overview

Fovea uses WebAssembly (Rust) to perform "Foveated Rendering" on video streams entirely on the client side. It detects changes in the screen and only sends high-resolution updates for the active region (ROI), while blurring the static background. This results in massive bandwidth savings (up to 90%) for screen sharing applications.

Installation

npm install fovea-sdk

(Note: During private beta, install from local path or private registry)

Usage

1. Electron (Node.js)

const FoveaEngine = require('fovea-sdk');
const path = require('path');

async function start() {
    const engine = new FoveaEngine({ blurAmount: '12px' });
    
    // Initialize with local WASM file
    await engine.initialize({ 
        wasmPath: path.join(__dirname, 'node_modules/fovea-sdk/fovea_rs/pkg/fovea_wasm_bg.wasm') 
    });

    function loop() {
        // Process video frame -> canvas
        const result = engine.process(videoElement, outputCanvas);
        
        if (result && result.type === 'foveated') {
             console.log(`ROI: ${JSON.stringify(result.bbox)}`);
        }
        requestAnimationFrame(loop);
    }
}

2. Browser (React/Vue/Vanilla)

Copy the .wasm file to your public assets folder first.

import FoveaEngine from 'fovea-sdk';

const engine = new FoveaEngine();

// Initialize by fetching WASM from public URL
await engine.initialize({ 
    wasmPath: '/assets/fovea_wasm_bg.wasm' 
});

// ... use engine.process() in your render loop

Real-World Example

Using Fovea with an AI Video Analyzer to detect and describe drawings in real-time with minimal bandwidth usage:

Real-World Demo

API

new FoveaEngine(config)

  • config.blurAmount: CSS blur string (default '8px')
  • config.diffThreshold: Sensitivity (0-255) for change detection (default 30)

async initialize(options)

  • options.wasmPath: Path (Node) or URL (Browser) to the .wasm binary.
  • options.wasmBuffer: ArrayBuffer of the WASM binary (optional alternative).

process(video, canvas)

  • video: Source HTMLVideoElement
  • canvas: Target HTMLCanvasElement (where the foveated effect is drawn)
  • Returns: { type, bbox, isKeyframe }

🤝 Contributing

Want to improve the engine? We welcome optimizations! Since the core is written in Rust, please see our Contribution Guide for build instructions.

License

MIT