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@holoscript/crdt-spatial

v1.0.0

Published

Loro CRDT-based spatial transform synchronization with Strategy C hybrid rotation handling (base quaternion LWW + delta Euler counters + 30s checkpoint)

Downloads

25

Readme

@holoscript/crdt-spatial

Loro CRDT-based spatial transform synchronization with hybrid rotation handling.

Overview

Provides conflict-free replicated data types (CRDTs) specialized for spatial transforms in multiplayer HoloScript scenes. Uses Loro as the CRDT backend with a hybrid rotation strategy.

Strategy C: Hybrid Rotation Handling

| Component | Strategy | Why | |-----------|----------|-----| | Position | Last-Writer-Wins (LWW) | Simple, low-frequency | | Scale | Last-Writer-Wins (LWW) | Rarely conflicting | | Rotation | Hybrid | Quaternions don't merge well |

Rotation hybrid approach:

  • Base quaternion: LWW for absolute orientation
  • Delta Euler counters: CRDT counters for incremental turns
  • 30s checkpoint: Periodic full-state sync to prevent drift

Usage

import { SpatialCRDT } from '@holoscript/crdt-spatial';

const sync = new SpatialCRDT({ checkpointInterval: 30000 });

// Apply local transform
sync.setPosition(entity, [1, 2, 3]);
sync.addRotation(entity, { yaw: 45 });

// Merge remote state
sync.merge(remoteState);

Related

License

MIT