@holoscript/mcp-server
v7.0.0
Published
Model Context Protocol server for HoloScript - enables AI agents to parse, validate, and generate HoloScript code
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@holoscript/mcp-server
The programmatic bridge for AI agents to read, write, compile, and transform HoloScript entities — spatial, backend, or anything in between. Read the V6 Vision →
Model Context Protocol (MCP) server for HoloScript AI assistance. Tool/target counts via curl mcp.holoscript.net/health (changes as deploys evolve), including sovereign + bridge compilation targets, team board tools, and agent fleet tools. Free and open-source.
Installation
npm install @holoscript/mcp-serverHosted Server
A live instance is available at https://mcp.holoscript.net — no installation required.
# Health check
curl https://mcp.holoscript.net/health
# REST API
curl https://mcp.holoscript.net/api/health
curl -X POST https://mcp.holoscript.net/api/render -H "Content-Type: application/json" \
-d '{"code": "composition \"T\" { object \"C\" { geometry: \"cube\" } }"}'
curl -X POST https://mcp.holoscript.net/api/share -H "Content-Type: application/json" \
-d '{"code": "...", "title": "My Scene", "platform": "x"}'
# MCP protocol
curl -X POST https://mcp.holoscript.net/mcp -H "Content-Type: application/json" \
-d '{"jsonrpc":"2.0","method":"tools/list","id":1}'Configuration
Option 1: Remote (hosted)
Use the hosted MCP server — no local installation needed:
{
"mcpServers": {
"holoscript": {
"url": "https://mcp.holoscript.net/mcp"
}
}
}Option 2: Local (npx)
Run the server locally via stdio:
{
"mcpServers": {
"holoscript": {
"command": "npx",
"args": ["@holoscript/mcp-server"]
}
}
}Tool Categories
Compiler Tools (9) - NEW - Export to Any Platform
| Tool | Description |
| ---------------------------- | ------------------------------------------------- |
| compile_holoscript | Compile to any target (Unity, URDF, WebGPU, etc.) |
| compile_to_unity | Compile to Unity C# with prefab generation |
| compile_to_unreal | Compile to Unreal C++ with Blueprints |
| compile_to_urdf | Compile to URDF for ROS 2 / Gazebo |
| compile_to_sdf | Compile to SDF for Gazebo simulation |
| compile_to_webgpu | Compile to WebGPU with WGSL shaders |
| compile_to_r3f | Compile to React Three Fiber JSX |
| get_compilation_status | Track compilation job progress |
| list_export_targets | List all 30+ export targets with categories |
| get_circuit_breaker_status | Check circuit breaker health per target |
Supported Export Targets (30+):
- Game Engines: Unity, Unreal, Godot
- VR Platforms: VRChat, OpenXR
- Mobile AR: Android, Android XR, iOS, visionOS, Generic AR
- Web Platforms: Babylon.js, WebGPU, React Three Fiber, WASM, PlayCanvas
- Robotics/IoT: URDF, SDF, DTDL (Azure Digital Twins)
- 3D Formats: USD, USDZ
- Advanced: VRR, Multi-Layer
See COMPILER_TOOLS.md for detailed documentation.
Core Tool Categories
Total tool count via curl mcp.holoscript.net/health (changes with each deploy).
Core Tools (15) - Parsing, Validation, Generation
| Tool | Description |
| ---------------------- | ----------------------------------------------- |
| parse_hs | Parse .hs or .hsplus code into AST |
| parse_holo | Parse .holo composition files |
| validate_holoscript | Validate syntax with AI-friendly error messages |
| list_traits | List all 3,300+ VR traits by category |
| explain_trait | Get detailed trait documentation |
| suggest_traits | Suggest traits from natural language |
| generate_object | Generate objects from descriptions |
| generate_scene | Generate complete compositions |
| get_syntax_reference | Syntax documentation lookup |
| get_examples | Code examples for common patterns |
| explain_code | Plain English code explanation |
| analyze_code | Complexity and best-practice analysis |
| render_preview | Generate preview images/GIFs |
| create_share_link | Create shareable playground links |
| convert_format | Convert between .hs, .hsplus, .holo |
Graph Understanding Tools (6) - Visual Architecture
| Tool | Description |
| --------------------------- | -------------------------------------------- |
| holo_parse_to_graph | Parse .holo into graph (nodes, edges, flows) |
| holo_visualize_flow | ASCII flow diagram of event/action chains |
| holo_get_node_connections | All connections for a specific node |
| holo_design_graph | Design graph architecture from description |
| holo_diff_graphs | Compare two .holo files as graph diffs |
| holo_suggest_connections | Suggest missing connections and flows |
IDE Tools (9) - Editor Integration
| Tool | Description |
| --------------------- | ---------------------------------------------- |
| hs_scan_project | Scan workspace for all HoloScript files/assets |
| hs_diagnostics | LSP-style diagnostics with quick fixes |
| hs_autocomplete | Context-aware completions (traits, properties) |
| hs_refactor | Rename, extract template, organize imports |
| hs_docs | Inline documentation for traits/keywords |
| hs_code_action | Position-aware code actions (lightbulb) |
| hs_hover | Hover information (tooltips) |
| hs_go_to_definition | Find symbol definitions across files |
| hs_find_references | Find all references to a symbol |
Brittney-Lite AI Tools (4) - Free AI Assistant
| Tool | Description |
| --------------------- | ---------------------------------------------- |
| hs_ai_explain_error | Human-friendly error explanations with fixes |
| hs_ai_fix_code | Automatically fix broken HoloScript code |
| hs_ai_review | Code review for performance, traits, structure |
| hs_ai_scaffold | Generate production-ready project scaffolding |
Tool Discovery + Batch Execution (NEW)
| Tool | Purpose |
| ---- | ------- |
| get_tool_manifest | Return machine-readable tool manifest with categories, tags, and input/output schemas |
| suggest_tools_for_goal | Recommend best tools for a natural-language goal + suggested bundles |
| batch_tool_call | Execute multiple tool calls in one request with per-call success/error results |
Discover tools for a goal
{
"jsonrpc": "2.0",
"id": 1,
"method": "tools/call",
"params": {
"name": "suggest_tools_for_goal",
"arguments": {
"goal": "parse, validate, and compile this scene to r3f",
"maxSuggestions": 8
}
}
}Parse + validate + compile in one call
{
"jsonrpc": "2.0",
"id": 2,
"method": "tools/call",
"params": {
"name": "batch_tool_call",
"arguments": {
"stopOnError": true,
"calls": [
{ "name": "parse_hs", "args": { "code": "object Cube { geometry: \"cube\" }" } },
{ "name": "validate_holoscript", "args": { "code": "object Cube { geometry: \"cube\" }" } },
{ "name": "compile_holoscript", "args": { "code": "composition \"Demo\" { object \"Cube\" { geometry: \"cube\" } }", "target": "r3f" } }
]
}
}
}The batch_tool_call response includes results[] (per call) and a summary with totals, failures, and whether execution stopped early.
Usage Examples
With Claude Code
"Create a VR scene with a grabbable ball and physics"
# Claude uses generate_scene + suggest_traits automatically
"Fix this HoloScript code: composition ball { @graable }"
# Claude uses hs_ai_fix_code -> corrects @graable to @grabbable
"Show me the architecture of this .holo file"
# Claude uses holo_parse_to_graph + holo_visualize_flowProgrammatic Usage
import { tools, handleTool } from '@holoscript/mcp-server';
// Parse code
const result = await handleTool('parse_hs', {
code: 'composition Ball @grabbable { position: [0, 1, 0] }',
});
// Get graph structure
const graph = await handleTool('holo_parse_to_graph', {
code: 'composition "Scene" { ... }',
});
// AI code review
const review = await handleTool('hs_ai_review', {
code: myHoloCode,
focus: 'performance',
});Premium: Hololand MCP
For advanced features, use the Hololand MCP server (premium):
- Live browser context visibility via Brittney
- AI-powered debugging with full runtime context
- One-shot generate & inject into running app
- Real-time error monitoring with auto-fix
- Performance guard with AI optimization
- Session recording & replay
- Batch agent operations
See @hololand/mcp-server for details.
License
MIT
