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@holoscript/mcp-server

v7.0.0

Published

Model Context Protocol server for HoloScript - enables AI agents to parse, validate, and generate HoloScript code

Readme

@holoscript/mcp-server

The programmatic bridge for AI agents to read, write, compile, and transform HoloScript entities — spatial, backend, or anything in between. Read the V6 Vision →

Model Context Protocol (MCP) server for HoloScript AI assistance. Tool/target counts via curl mcp.holoscript.net/health (changes as deploys evolve), including sovereign + bridge compilation targets, team board tools, and agent fleet tools. Free and open-source.

Installation

npm install @holoscript/mcp-server

Hosted Server

A live instance is available at https://mcp.holoscript.net — no installation required.

# Health check
curl https://mcp.holoscript.net/health

# REST API
curl https://mcp.holoscript.net/api/health
curl -X POST https://mcp.holoscript.net/api/render -H "Content-Type: application/json" \
  -d '{"code": "composition \"T\" { object \"C\" { geometry: \"cube\" } }"}'
curl -X POST https://mcp.holoscript.net/api/share -H "Content-Type: application/json" \
  -d '{"code": "...", "title": "My Scene", "platform": "x"}'

# MCP protocol
curl -X POST https://mcp.holoscript.net/mcp -H "Content-Type: application/json" \
  -d '{"jsonrpc":"2.0","method":"tools/list","id":1}'

Configuration

Option 1: Remote (hosted)

Use the hosted MCP server — no local installation needed:

{
  "mcpServers": {
    "holoscript": {
      "url": "https://mcp.holoscript.net/mcp"
    }
  }
}

Option 2: Local (npx)

Run the server locally via stdio:

{
  "mcpServers": {
    "holoscript": {
      "command": "npx",
      "args": ["@holoscript/mcp-server"]
    }
  }
}

Tool Categories

Compiler Tools (9) - NEW - Export to Any Platform

| Tool | Description | | ---------------------------- | ------------------------------------------------- | | compile_holoscript | Compile to any target (Unity, URDF, WebGPU, etc.) | | compile_to_unity | Compile to Unity C# with prefab generation | | compile_to_unreal | Compile to Unreal C++ with Blueprints | | compile_to_urdf | Compile to URDF for ROS 2 / Gazebo | | compile_to_sdf | Compile to SDF for Gazebo simulation | | compile_to_webgpu | Compile to WebGPU with WGSL shaders | | compile_to_r3f | Compile to React Three Fiber JSX | | get_compilation_status | Track compilation job progress | | list_export_targets | List all 30+ export targets with categories | | get_circuit_breaker_status | Check circuit breaker health per target |

Supported Export Targets (30+):

  • Game Engines: Unity, Unreal, Godot
  • VR Platforms: VRChat, OpenXR
  • Mobile AR: Android, Android XR, iOS, visionOS, Generic AR
  • Web Platforms: Babylon.js, WebGPU, React Three Fiber, WASM, PlayCanvas
  • Robotics/IoT: URDF, SDF, DTDL (Azure Digital Twins)
  • 3D Formats: USD, USDZ
  • Advanced: VRR, Multi-Layer

See COMPILER_TOOLS.md for detailed documentation.

Core Tool Categories

Total tool count via curl mcp.holoscript.net/health (changes with each deploy).

Core Tools (15) - Parsing, Validation, Generation

| Tool | Description | | ---------------------- | ----------------------------------------------- | | parse_hs | Parse .hs or .hsplus code into AST | | parse_holo | Parse .holo composition files | | validate_holoscript | Validate syntax with AI-friendly error messages | | list_traits | List all 3,300+ VR traits by category | | explain_trait | Get detailed trait documentation | | suggest_traits | Suggest traits from natural language | | generate_object | Generate objects from descriptions | | generate_scene | Generate complete compositions | | get_syntax_reference | Syntax documentation lookup | | get_examples | Code examples for common patterns | | explain_code | Plain English code explanation | | analyze_code | Complexity and best-practice analysis | | render_preview | Generate preview images/GIFs | | create_share_link | Create shareable playground links | | convert_format | Convert between .hs, .hsplus, .holo |

Graph Understanding Tools (6) - Visual Architecture

| Tool | Description | | --------------------------- | -------------------------------------------- | | holo_parse_to_graph | Parse .holo into graph (nodes, edges, flows) | | holo_visualize_flow | ASCII flow diagram of event/action chains | | holo_get_node_connections | All connections for a specific node | | holo_design_graph | Design graph architecture from description | | holo_diff_graphs | Compare two .holo files as graph diffs | | holo_suggest_connections | Suggest missing connections and flows |

IDE Tools (9) - Editor Integration

| Tool | Description | | --------------------- | ---------------------------------------------- | | hs_scan_project | Scan workspace for all HoloScript files/assets | | hs_diagnostics | LSP-style diagnostics with quick fixes | | hs_autocomplete | Context-aware completions (traits, properties) | | hs_refactor | Rename, extract template, organize imports | | hs_docs | Inline documentation for traits/keywords | | hs_code_action | Position-aware code actions (lightbulb) | | hs_hover | Hover information (tooltips) | | hs_go_to_definition | Find symbol definitions across files | | hs_find_references | Find all references to a symbol |

Brittney-Lite AI Tools (4) - Free AI Assistant

| Tool | Description | | --------------------- | ---------------------------------------------- | | hs_ai_explain_error | Human-friendly error explanations with fixes | | hs_ai_fix_code | Automatically fix broken HoloScript code | | hs_ai_review | Code review for performance, traits, structure | | hs_ai_scaffold | Generate production-ready project scaffolding |

Tool Discovery + Batch Execution (NEW)

| Tool | Purpose | | ---- | ------- | | get_tool_manifest | Return machine-readable tool manifest with categories, tags, and input/output schemas | | suggest_tools_for_goal | Recommend best tools for a natural-language goal + suggested bundles | | batch_tool_call | Execute multiple tool calls in one request with per-call success/error results |

Discover tools for a goal

{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "tools/call",
  "params": {
    "name": "suggest_tools_for_goal",
    "arguments": {
      "goal": "parse, validate, and compile this scene to r3f",
      "maxSuggestions": 8
    }
  }
}

Parse + validate + compile in one call

{
  "jsonrpc": "2.0",
  "id": 2,
  "method": "tools/call",
  "params": {
    "name": "batch_tool_call",
    "arguments": {
      "stopOnError": true,
      "calls": [
        { "name": "parse_hs", "args": { "code": "object Cube { geometry: \"cube\" }" } },
        { "name": "validate_holoscript", "args": { "code": "object Cube { geometry: \"cube\" }" } },
        { "name": "compile_holoscript", "args": { "code": "composition \"Demo\" { object \"Cube\" { geometry: \"cube\" } }", "target": "r3f" } }
      ]
    }
  }
}

The batch_tool_call response includes results[] (per call) and a summary with totals, failures, and whether execution stopped early.

Usage Examples

With Claude Code

"Create a VR scene with a grabbable ball and physics"
# Claude uses generate_scene + suggest_traits automatically

"Fix this HoloScript code: composition ball { @graable }"
# Claude uses hs_ai_fix_code -> corrects @graable to @grabbable

"Show me the architecture of this .holo file"
# Claude uses holo_parse_to_graph + holo_visualize_flow

Programmatic Usage

import { tools, handleTool } from '@holoscript/mcp-server';

// Parse code
const result = await handleTool('parse_hs', {
  code: 'composition Ball @grabbable { position: [0, 1, 0] }',
});

// Get graph structure
const graph = await handleTool('holo_parse_to_graph', {
  code: 'composition "Scene" { ... }',
});

// AI code review
const review = await handleTool('hs_ai_review', {
  code: myHoloCode,
  focus: 'performance',
});

Premium: Hololand MCP

For advanced features, use the Hololand MCP server (premium):

  • Live browser context visibility via Brittney
  • AI-powered debugging with full runtime context
  • One-shot generate & inject into running app
  • Real-time error monitoring with auto-fix
  • Performance guard with AI optimization
  • Session recording & replay
  • Batch agent operations

See @hololand/mcp-server for details.

License

MIT