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@holoscript/traits

v1.0.0

Published

HoloScript standard traits library — 1,800+ trait definitions for spatial computing

Readme

@holoscript/traits

Standard trait library for HoloScript — 2,000+ semantic traits across 40+ categories.

Overview

The traits package provides the complete vocabulary of HoloScript traits organized into domain-specific categories. Traits are semantic annotations (@physics, @grabbable, @ai_agent) that describe WHAT an entity is — the compiler handles HOW it runs on each platform.

Trait Architecture

CrossRealityTraitRegistry          TraitDependencyGraph
  ├── register(trait)               ├── objectTraits (mapping)
  ├── getByCategory(cat)            └── resolve dependencies
  ├── getAllTraitIds()
  └── registerBuiltinTraits()

TraitSupportMatrix                 MoMETraitDatabase
  └── detectCategory(path)          ├── listCategory(cat)
                                    └── TraitExpert.category

Categories

| Category | Examples | Count | |----------|----------|-------| | Core VR | @grabbable, @throwable, @pointable, @teleport | 50+ | | Physics | @rigidbody, @collider, @force_field, @joint | 80+ | | Audio | @spatial_audio, @reverb, @audio_zone | 30+ | | Visual | @pbr_material, @glass_material, @toon_material | 600+ | | AI/Agents | @agent, @llm_agent, @patrol, @behavior_tree | 65+ | | IoT | @iot_sensor, @digital_twin, @mqtt_bridge | 40+ | | Robotics | @joint_revolute, @force_torque_sensor, @urdf | 213+ | | Economy | @credit, @marketplace, @escrow | 20+ | | Networking | @networked, @crdt_state, @voice_chat | 50+ | | Shader | @gaussian_splat, @subsurface, @toon_shader | 100+ |

See src/traits/constants/ for the full list of 101 category files.

Usage

import { VR_TRAITS } from '@holoscript/traits';           // All traits
import { PHYSICS_TRAITS } from '@holoscript/traits';       // Physics only
import { MAGIC_FANTASY_TRAITS } from '@holoscript/traits'; // Magic/Fantasy only

Registering Custom Traits

import { CrossRealityTraitRegistry } from '@holoscript/core';

const registry = new CrossRealityTraitRegistry();
registry.registerBuiltinTraits();
registry.register({
  id: 'my_custom_trait',
  category: 'gameplay',
  properties: { damage: 'number', range: 'number' },
});

Detecting Trait Category

import { detectCategory } from '@holoscript/core';

const category = detectCategory('src/traits/constants/physics.ts', content);
// → 'physics'

Key Classes

| Class | File | Purpose | |-------|------|---------| | CrossRealityTraitRegistry | core/src/compiler/platform/ | Register, query, and manage traits across platforms | | TraitDependencyGraph | core/src/compiler/ | Track trait-to-object mappings and dependencies | | TraitSupportMatrix | core/src/traits/ | Category detection and platform support matrix | | MoMETraitDatabase | core/src/traits/ | Mixture-of-Memory-Experts trait database | | ShaderTrait | core/src/traits/ | Shader compilation for all targets | | GLTFTrait | core/src/traits/ | glTF extension requirements |

Related

License

MIT