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@homotope/engine

v0.1.0

Published

Raster-to-vector engine (PNG/JPEG → SVG, DXF, PDF, EPS, centerline) in pure TypeScript: no DOM, no dependencies, runs in a Web Worker and in Node.

Readme

@homotope/engine

Raster-to-vector engine in pure TypeScript: turns a PNG or JPEG (any RGBA pixel buffer) into a clean SVG, and from that SVG into DXF, PDF or EPS. It is the engine behind Homotope, an online image vectorizer, released under the MIT license.

  • No DOM, no runtime dependencies. The core runs unchanged in a Web Worker, in the main thread and in Node. Pixel data stays on the machine: nothing is uploaded anywhere.
  • Topology first. The image is quantized in OKLab, segmented into regions, and every shared boundary is fitted once: two neighbouring shapes never overlap and never leave a gap. Holes are kept (an "O" stays an "O").
  • Presets for logos, illustrations, pixel art, line art, black & white, photos, and a centerline mode that traces strokes as single open paths (plotters, engraving, embroidery).
  • Fabrication exports: DXF (layers per colour, shared edges cut once), PDF, EPS, colour separations, and a cut-readiness check (tiny islands, too-close edges, node counts).
  • An alternative to Potrace: no GPL code, full colour, exact shared borders.

Install

npm install @homotope/engine
# Node only, to decode PNG/JPEG files (optional peer dependencies):
npm install pngjs jpeg-js

Requires an ES2022 runtime (Node ≥ 22, any current browser). ESM only.

Entry points

| Import | What | Dependencies | | --------------------------- | ------------------------------------------------------------------ | ------------------ | | @homotope/engine | vectorize, presetOptions, PRESET_NAMES, all types | none | | @homotope/engine/export | convertSvg (SVG → PDF, DXF, EPS), exportLayers, sceneFromSvg | none | | @homotope/engine/cutcheck | checkSvg, simplifySvg: cut-readiness report for cutters | none | | @homotope/engine/node | decodePng, decodeJpeg, encodePng, encodeJpeg | pngjs, jpeg-js |

Browser bundles only receive what they import: the core never imports pngjs or jpeg-js.

Node example

import { readFileSync, writeFileSync } from 'node:fs';
import { vectorize, presetOptions } from '@homotope/engine';
import { convertSvg } from '@homotope/engine/export';
import { decodePng } from '@homotope/engine/node';

const image = decodePng(new Uint8Array(readFileSync('logo.png')));
const result = vectorize(image, presetOptions('logo'), {
  onProgress: (e) => process.stdout.write(`\r${e.stage} ${Math.round(e.progress * 100)}%`),
});

writeFileSync('logo.svg', result.svg);
writeFileSync('logo.dxf', convertSvg(result.svg, 'dxf'));
console.log(`\n${result.palette.colors.length} colours, ${result.stats.paths} paths`);

Browser example (Web Worker)

vectorize is synchronous on purpose: run it in a worker so the page stays responsive. Its input is any ImageData-like object { width, height, data: Uint8ClampedArray } (RGBA, not premultiplied).

// main.ts
const bitmap = await createImageBitmap(file);
const canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
const ctx = canvas.getContext('2d')!;
ctx.drawImage(bitmap, 0, 0);
const { width, height, data } = ctx.getImageData(0, 0, bitmap.width, bitmap.height);

const worker = new Worker(new URL('./vectorize.worker.ts', import.meta.url), { type: 'module' });
worker.onmessage = (e: MessageEvent<{ svg: string }>) => {
  const url = URL.createObjectURL(new Blob([e.data.svg], { type: 'image/svg+xml' }));
  document.querySelector<HTMLImageElement>('#preview')!.src = url; // or offer it as a download
};
worker.postMessage({ width, height, data }, [data.buffer]);
// vectorize.worker.ts
import { vectorize, presetOptions, type RasterImage } from '@homotope/engine';

self.onmessage = (e: MessageEvent<RasterImage>) => {
  const { svg } = vectorize(e.data, presetOptions('illustration'));
  self.postMessage({ svg });
};

Cancellation is cooperative: pass { cancel: { cancelled: boolean } } as the third argument (for example backed by a SharedArrayBuffer); vectorize then throws a CancelledError between and inside stages.

Presets

presetOptions(name) returns a full, independent options object that you can tweak.

| Preset | For | | -------------- | ------------------------------------------------------------------- | | logo | Flat colours, crisp corners, straight lines kept straight | | illustration | Up to 32 colours, smoother curves, light gradients, stacked shapes | | pixel-art | Exact pixel grid, no curves, zero error | | line-art | Ink drawings and text: two colours, filled shapes | | centerline | Strokes traced as single open paths (plotter, laser engraving) | | black-white | Two colours from an automatic (Otsu) threshold | | photo | Up to 64 colours, denoising, small regions absorbed, stacked shapes |

import { presetOptions, vectorize } from '@homotope/engine';

const options = presetOptions('logo');
options.quantize.colors = 4; // fixed number of colours instead of 'auto'
options.export.precision = 1; // decimals in path data
options.export.mode = 'stacked'; // fewer nodes: shapes stacked instead of cut out
const { svg } = vectorize(image, options);

Every option is typed and documented in VectorizeOptions (preprocess, quantize, segment, fit, export, centerline).

SVG output

  • viewBox in the pixel coordinates of the original image, cubic Béziers, one <path> per colour by default (export.mergeByColor).
  • export.mode: 'cut' (default): every region is an exact path with its holes (fill-rule="evenodd"), no overlap; 'stacked': shapes stacked by depth, fewer nodes.
  • Transparent pixels (preprocess.alphaMode: 'keep') produce no path.
  • result.palette lists the colours (sRGB and OKLab, pixel counts); result.stats the number of paths and nodes; result.timings the time spent per stage.

Hosted version and API

homotope.app runs this engine in the browser with a visual editor (palette, presets, before/after), plus optional server processing, a REST API and an MCP server for AI assistants: see the API documentation.

Development

npm install
npm test           # Vitest, no DOM
npm run typecheck
npm run lint
npm run eval       # renders every fixture and measures the error (Resvg)
npm run build      # dist/ (ESM + .d.ts)

See CONTRIBUTING.md.

License

MIT.