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@hotrepl/cli

v3.0.0

Published

HotRepl v2 command-line client — inspect and automate a running Unity game's REPL from your shell.

Readme

@hotrepl/cli

npm license

Command-line interface for HotRepl. Talk to a running Unity game from your shell — eval C#, invoke typed commands, inspect the journal, stream watch frames, read artifacts.

Requirements

  • A Unity game running the HotRepl plugin (BepInEx/Mono) or mod (MelonLoader/IL2CPP). The plugin opens ws://127.0.0.1:18590 by default.
  • Node (the published binary uses #!/usr/bin/env node).

Run it without installing

bunx @hotrepl/cli info               # or: npx -y @hotrepl/cli info
bunx @hotrepl/cli eval 'UnityEngine.Application.productName'

Install globally

bun add -g @hotrepl/cli              # or: npm install -g @hotrepl/cli
hotrepl info

Commands

hotrepl info                     # handshake summary
hotrepl wait                     # block until backend is reachable
hotrepl doctor                   # quick self-check
hotrepl eval '<C# expr>'         # evaluate C# on the game's main thread
hotrepl reset                    # reset evaluator state
hotrepl complete '<prefix>' [N]  # completions for partial C#
hotrepl run <name> '<json args>' # invoke a typed command
hotrepl describe <name>          # show a command's schema
hotrepl artifacts read <ref>     # read and verify an artifact
hotrepl journal [--limit N]      # recent eval/command history
hotrepl watch '<C# expr>'        # stream frame-by-frame values

Global flags: --format text|json|jsonl, --json (alias), --jsonl (alias), --url ws://host:port, --limit N.

Environment

| Variable | Effect | | ------------- | --------------------------------------------- | | HOTREPL_URL | Backend URL (default ws://127.0.0.1:18590). |

Exit codes

The CLI follows sysexits.h: 0 success, 2 validation/invalid request, 69 backend unreachable, 70 internal failure, 75 session evicted, 76 artifact corrupted. Full mapping in packages/cli/src/exit-codes.ts.

Reference

License

MIT