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@hotrepl/sdk

v3.0.0

Published

Canonical TypeScript SDK for HotRepl v2 runtimes.

Readme

@hotrepl/sdk

npm license

The official TypeScript SDK for HotRepl — a runtime C# REPL and typed command bridge for Unity games. Use it to inspect, automate, or export data from any Unity game running the HotRepl plugin (BepInEx/Mono) or mod (MelonLoader/IL2CPP).

Requirements

  • A Unity game running the HotRepl plugin (HotRepl.BepInEx.dll) or mod (HotRepl.Host.MelonLoader.dll). The plugin opens ws://127.0.0.1:18590 by default.
  • A modern JavaScript runtime (Bun or Node) with WebSocket support.

Install

bun add @hotrepl/sdk           # or: npm install @hotrepl/sdk

Quickstart

import { connect } from "@hotrepl/sdk";

const session = await connect(); // ws://127.0.0.1:18590 by default

// Raw eval — any C# expression, on the game's main thread:
const product = await session.eval<string>("UnityEngine.Application.productName");
// → { hasValue: true, value: "Ardenfall", valueType: "System.String", durationMs: 7 }

// Typed, schema-validated game command:
const preflight = await session.run<{ writable: boolean; freeMb: number }>(
  "archive.preflight",
  {},
);
// → { output: { writable: true, freeMb: 41213 }, artifacts: {} }

session.close();

Point at a non-default backend with connect({ url: "ws://host:port" }) or by setting HOTREPL_URL in the environment.

What you get

  • connect(options?) — open a WebSocket session against the game.
  • Session.eval(code, timeoutMs?) — evaluate C# on the main thread.
  • Session.run(name, args, options?) — invoke a typed, schema-validated command registered by the host or a game mod.
  • Session.complete, Session.reset, Session.journal, Session.watch — completion, evaluator reset, evaluation/command history, and frame-by-frame value streaming.
  • Session.close() — release the underlying WebSocket. Long-running consumers (servers, daemons) should call this on shutdown.
  • Typed errors: HotReplError, HotReplSessionEvicted, HotReplArtifactCorrupted.

Reference

License

MIT