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@hqlinhmmo/super-smart-sdk

v1.0.0

Published

Super Smart Web3 SDK for blockchain gaming and pool management

Downloads

10

Readme

Super Smart Web3 SDK

A comprehensive TypeScript SDK for building blockchain-based gaming applications with pool management, Worldcoin integration, and smart contract interactions.

Features

  • 🎮 Gaming Pool Management: Create and manage gaming pools with customizable parameters
  • 🔐 Worldcoin Integration: Seamless authentication and verification using Worldcoin MiniKit
  • 🎫 Ticket System: Mint and manage gaming tickets with ERC721 tokens
  • 🏆 Reward Distribution: Automated reward calculation and distribution
  • 📱 Client SDK: Easy-to-use client-side SDK for frontend applications
  • 🔧 Server SDK: Full-featured server-side SDK for backend operations

Installation

npm install @super-smart/web3-sdk

Quick Start

Client SDK (Frontend)

import { SuperSmartClientSDK } from "@super-smart/web3-sdk";

const clientSDK = new SuperSmartClientSDK({
  isProduction: false, // Set to true for mainnet
  superSmartContractAddress: "0x...", // Your contract address
  miniappId: "your-miniapp-id",
});

// Login with Worldcoin
const { commandPayload, finalPayload, nonce } = await clientSDK.login();

// Get user info
const userInfo = await clientSDK.getUserInfo();

// Join a game pool
const poolId = BigInt(1);
const ticketPrice = await clientSDK.getJoinPoolTicketPrice(poolId);
const receipt = await clientSDK.joinGame(poolId, ticketPrice);

Server SDK (Backend)

import SuperSmartSDK from "@super-smart/web3-sdk";

const serverSDK = new SuperSmartSDK({
  isProduction: false,
  superSmartContractAddress: "0x...",
  miniappId: "your-miniapp-id",
  privateKey: "your-private-key", // Required for server operations
});

// Create a new pool
await serverSDK.openPool({
  startTime: Math.floor(Date.now() / 1000) + 3600, // 1 hour from now
  endTime: Math.floor(Date.now() / 1000) + 7200, // 2 hours from now
  ticketPrice: BigInt(1000000000000000000), // 1 ETH in wei
  fee: 500, // 5% fee (500 basis points)
  rewardStructure: [5000, 3000, 2000], // Winner gets 50%, 2nd gets 30%, 3rd gets 20%
});

// Finish a game
await serverSDK.finishGame({
  poolId: BigInt(1),
  player: "0x...",
  startTime: Math.floor(Date.now() / 1000),
  endTime: Math.floor(Date.now() / 1000) + 3600,
  correctAnswer: "correct-answer",
  score: 95,
});

API Reference

SuperSmartClientSDK

Constructor

new SuperSmartClientSDK({
  isProduction: boolean;
  superSmartContractAddress: string;
  miniappId: string;
})

Methods

  • login(): Authenticate with Worldcoin and return login payload
  • getUserInfo(): Get current user information
  • getUserBalance(): Get user's token balance
  • joinGame(poolId: bigint, ticketPrice: bigint): Join a gaming pool
  • getJoinPoolTicketPrice(poolId: bigint): Get ticket price for a pool
  • getUnclaimedRewards(): Get user's unclaimed rewards

SuperSmartSDK

Constructor

new SuperSmartSDK({
  isProduction: boolean;
  superSmartContractAddress: string;
  miniappId: string;
  privateKey?: string;
})

Methods

  • verifyLogin(payload, nonce): Verify Worldcoin login
  • openPool(params): Create a new gaming pool
  • closePool(poolId: bigint): Close an existing pool
  • verifyJoinPool(poolId: bigint, userAddress: string): Check if user joined pool
  • finishGame(params): Complete a game and distribute rewards
  • mintTickets(to: string, amount: bigint): Mint tickets for a user

Configuration

Environment Variables

# Required for server operations
PRIVATE_KEY=your-private-key

# Optional: Custom RPC URLs
RPC_URL_MAINNET=https://mainnet.infura.io/v3/your-key
RPC_URL_TESTNET=https://sepolia.infura.io/v3/your-key

Network Configuration

The SDK supports both mainnet and testnet configurations:

  • Mainnet: Ethereum mainnet with production settings
  • Testnet: Sepolia testnet for development and testing

Requirements

  • Node.js >= 18.0.0
  • TypeScript >= 5.0.0
  • Modern browser with Web3 support

Dependencies

  • @worldcoin/minikit-js: Worldcoin authentication
  • viem: Ethereum interaction library
  • ethers: Ethereum utilities
  • axios: HTTP client

License

MIT

Support

For support and questions, please open an issue on our GitHub repository.

Contributing

Contributions are welcome! Please read our contributing guidelines and submit pull requests to our GitHub repository.