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@hyext/hyext-webview-sdk

v1.2.8

Published

- 小游戏在 APP 端跨 webview 调用小程序 hyExt-SDK

Downloads

34

Readme

@hyext/hyext-webview-sdk

  • 小游戏在 APP 端跨 webview 调用小程序 hyExt-SDK

小程序端接入

安装


npm install @hyext/hyext-webview-sdk

引入

  • 要在 hyExt 之后引入
import { ClientProxy } '@hyext/hyext-webview-sdk'

实例化

const client = new ClientProxy()

初始化

  • 初始化成功后会返回当前的 unikey
  • 重复初始化只会返回首次初始化成功的结果
  • 获取的 unikey 要在 webview 加载链接参数中传入
const unikey = client.init({
  unikey, // 可选,自定义唯一key时传入
  debug: true, // 可选,开启debug
  onLog(...params) { // 可选,托管debug事件
    console.log('SDKProxyClient', params)
  },
})

销毁

client.destroy()

获取当前 unikey

client.getUnikey()

自定义 unikey

  • 用于标识响应哪个 webview 的消息;
  • 若不传,则会随机一个长度为 6 的字符串;
  • 自定义唯一标识一般规则:
    • 由小程序 ID、小程序类型和实例化次数构成:${extUuid}_${extType}_${count}
    • extType 指的是浮窗或面板
    • count 多个 webview 实例计数

H5 小游戏接入

  • 访问页面 url 查询串要带上 unikey 作为参数
http://your.location.com/index.html?unikey=yourunikey

页面引入

  • 测试环境:
<script src="https://s1-static-dev.msstatic.com/hyext-webview-sdk/hyext-webview-sdk.min.js"></script>
  • 正式环境:

<script src="https://s1-static.msstatic.com/hyext-webview-sdk/hyext-webview-sdk.min.js"></script>

开启 Debug

  1. 修复配置
HYExtWebviewProxy.Instance.setConfig({
  debug: true
})
  1. 设置全局变量
window.HYExtWebViewDebug = true // 尽早设置
  1. url链接参数加debug = true
http://your.location.com/index.html?unikey=yourunikey&debug=true

手动初始化

  • 当 url 参数中未定义 unikey 可通过手动 init 传入
HYExtWebviewProxy.Instance.init({
  unikey: `${unikey}`
})