@hypernym/frame
v0.30.0
Published
Universal Frame Manager.
Downloads
556
Readme
Features
- Ultra Lightweight & Powerful
- Framework Independent
- Written in TypeScript
- Native SSR Support
- No External Dependencies
- API Friendly
Core Concepts
- Frame Scheduling
- Dynamic Phases
- Strict Queue Order
- Custom Scheduler
- Frame State
- Modular Code
- Type-safe
Installation
pnpm add @hypernym/framenpm install @hypernym/frameCDN
ESM (minified)
<script type="module">
import { createFrame } from 'https://unpkg.com/@hypernym/frame/dist/index.min.js'
const frame = createFrame()
</script>IIFE (minified)
<script src="https://unpkg.com/@hypernym/frame/dist/index.iife.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script>UMD (minified)
<script src="https://unpkg.com/@hypernym/frame/dist/index.umd.js"></script>
<script>
const { createFrame } = Frame
const frame = createFrame()
</script>Quick Start
Creates a frame manager with the default phase.
import { createFrame } from '@hypernym/frame'
const frame = createFrame()
let index = 0
// Adds a custom process to the `default` phase and enables looping
const process = frame.add(
(state) => {
index++
console.log('Process Loop', index)
if (index > 100) {
frame.delete(process)
console.log('Process Loop: Done!', state)
}
},
{ loop: true },
)Phases always run from the lowest number to the highest.
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 2: Render'), { phase: 2 })
frame.add(() => console.log('Phase 0: Read'))
frame.add(() => console.log('Phase 1: Update'), { phase: 1 })Output:
Phase 0: Read
Phase 0: Read
Phase 1: Update
Phase 1: Update
Phase 2: Render
Phase 2: RenderAPI
import { createFrame } from '@hypernym/frame'
// Main Frame
const frame = createFrame(options)
// Methods
frame.add(process, options)
frame.delete(process)
// Getters
frame.stateadd
- Type:
(process: FrameProcess, options?: FrameProcessOptions): FrameProcess
Adds a specific process to the frame update cycle.
[!NOTE]
By default, the process will be executed only once (phase:
0).
frame.add(process, options)loop
- Type:
boolean - Default:
undefined
Specifies whether the phase process should continue to repeat, without stopping after the first execution.
[!NOTE]
Repeating processes need to be removed manually using the
frame.delete(process)method.
frame.add((state) => console.log(state), { loop: true })delete
- Type:
(process?: FrameProcess): void
Deletes a specific process from the frame update cycle.
[!NOTE]
Calling
frame.delete()without theprocessparameter resets the mainframeinstance, resulting in the deletion of all processes, phases, and state.
frame.delete(process) // Deletes a specific process
frame.delete() // Deletes all processes, phases and resets the frame statephase
- Type:
number - Default:
0
Specifies a custom frame phase.
Phases are processed in ascending numerical order, meaning lower run before higher ones.
frame.add(process, { phase: -1 }) // Runs before 0
frame.add(process) // Default phase is 0
frame.add(process, { phase: 1 }) // Runs after 0
frame.add(process, { phase: 2 }) // Runs after 1
// ...immediate
- Type:
boolean - Default:
undefined
Controls the scheduling behavior.
By default, the process is scheduled to the next loop cycle. When enabled, it skips scheduling and executes at the end of the current frame.
let index = 0
frame.add(() => {
index++
frame.add(() => index++, { immediate: true })
})
frame.add(() => console.log('Index: ', index), { phase: 1 }) // => Index 2state
- Type:
object
Provides read‑only info about the frame’s internal state at any given point.
frame.add((state) => console.log(state))
// Gets the `state` via getter
console.log(frame.state)Options
scheduler
- Type:
(process: VoidFunction) => number | void - Default:
requestAnimationFrame
Specifies the scheduling system for the frame cycle.
Determines how the frame updates are processed, whether through the requestAnimationFrame or microtask.
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ scheduler: queueMicrotask, loop: false })loop
- Type:
boolean - Default:
true
Specifies global looping across all processes.
import { createFrame } from '@hypernym/frame'
const frame = createFrame({ loop: false })License
Developed in 🇭🇷 Croatia, © Hypernym Studio.
Released under the MIT license.
