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@hypersnob/audio-waveform

v0.1.0

Published

WebAssembly module for generating audio waveforms

Downloads

9

Readme

Audio Waveform Generator

This project provides a WebAssembly module for generating audio waveforms from various audio file formats (MP3, OGG, WAV, FLAC, etc.).

Features

  • Generate waveform data from audio files as Uint8Array
  • Configurable resolution and amplitude
  • Works in Node.js, Deno, and browsers
  • Processes MP3, OGG, FLAC, WAV and other formats supported by Symphonia

Installation

Prerequisites

Building the WebAssembly Module

# Clone the repository
git clone https://github.com/hypersnob/audio-waveform.git
cd audio-waveform

# Build the WebAssembly module
wasm-pack build --target bundler

This will create a pkg directory with the compiled WebAssembly module and JavaScript bindings.

Usage

In Node.js

const fs = require("fs");
const wasm = require("./pkg/audio_waveform");

// Read audio file
const audioData = fs.readFileSync("path/to/audio.mp3");

// Generate waveform
const waveform = wasm.generate_waveform_from_bytes(
  new Uint8Array(audioData),
  255, // max amplitude (0-255)
  1000 // number of data points to generate
);

console.log(`Generated waveform with ${waveform.length} data points`);

In Browsers

<script type="module">
  import init, { generate_waveform_from_bytes } from "./pkg/audio_waveform.js";

  async function run() {
    // Initialize the WebAssembly module
    await init();

    // Load an audio file (e.g., from fetch or file input)
    const response = await fetch("audio.mp3");
    const audioData = await response.arrayBuffer();

    // Generate waveform
    const waveform = generate_waveform_from_bytes(
      new Uint8Array(audioData),
      255, // max amplitude
      1000 // points
    );

    // Use the waveform data (e.g., draw on canvas)
    console.log(`Generated waveform with ${waveform.length} data points`);
  }

  run();
</script>

Example Projects

See the included examples:

  • example.js - Node.js example

License

MIT License