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@iamjin22/ntp-sync

v1.2.0

Published

Zero-dependency, type-safe NTP/SNTP client for Node.js with robust fallback and offset calculation

Readme

ntp-sync-ts

High-precision NTP client for Node.js (TypeScript).
Supports multi-server fallback, custom packet injection, offset calculation, and detailed diagnostics.


🚀 Quick Start

import { NtpSync } from 'ntp-sync';

async function main() {
  try {
    const response = await NtpSync.getNetworkTime();

    console.log('Accurate network time:', response.serverTime.toISOString());
    console.log('Local clock offset    :', response.offsetMs.toFixed(2), 'ms');
  } catch (err) {
    console.error('NTP synchronization failed:', err);
  }
}

main();

📦 Installation

npm install ntp-sync

📘 API Overview

NtpSync.getNetworkTime(servers?, customPacket?, options?)

Promise<NtpResponse>

Parameters


Parameter Type Default Description


servers string[] ['pool.ntp.org', 'time.google.com', 'time.cloudflare.com'] List of servers to try (sequential fallback)

customPacket Partial<NtpPacket> \| NtpPacket --- Custom NTP request packet (overrides defaults if provided)

options NtpQueryOptions --- Configuration object


📦 Return Type: NtpResponse

interface NtpResponse {
  packet: NtpPacket;
  clientSendTime: Date;
  clientReceiveTime: Date;
  offsetMs: number;
  serverTime: Date;
  roundTripDelayMs: number;
  server: string;
}

🧪 Usage Examples

Basic Example

import { NtpSync } from 'ntp-sync';

const response = await NtpSync.getNetworkTime();

console.log('Server Time:', response.serverTime.toISOString());
console.log('Offset:', response.offsetMs.toFixed(2), 'ms');

Custom Packet Example

import { NtpSync, getCurrentNtpTimestamp } from 'ntp-sync';

const response = await NtpSync.getNetworkTime(undefined, {
  originTimestamp: getCurrentNtpTimestamp() - 7200,
  poll: 6,
  precision: -18
});

console.log('Offset:', response.offsetMs.toFixed(2), 'ms');

📐 Offset & Delay Calculation (RFC 5905)

offset = ((T2 - T1) + (T3 - T4)) / 2
delay  = (T4 - T1) - (T3 - T2)

Where:

  • T1 = Client send time\
  • T2 = Server receive time\
  • T3 = Server transmit time\
  • T4 = Client receive time

📜 License

MIT


🤝 Contributing

Contributions are welcome!

  • Bug fixes\
  • New features\
  • Additional tests\
  • Documentation improvements

Happy accurate timekeeping! ⏱️