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@ifc-lite/cache

v2.2.1

Published

Binary cache format for IFC-Lite - fast model loading

Downloads

1,807

Readme

@ifc-lite/cache

Binary cache format for IFClite. Caches the parsed data store and geometry in a compact binary format so a previously-loaded IFC reopens in milliseconds instead of re-running the full parse + tessellation pipeline. Content-addressable (xxHash64 of the source IFC), so cache invalidation is automatic.

Installation

npm install @ifc-lite/cache

Skip the parse on warm load

import {
  xxhash64Hex,
  BinaryCacheReader,
  BinaryCacheWriter,
} from '@ifc-lite/cache';

const ifcBuffer = await file.arrayBuffer();
const cacheKey = xxhash64Hex(ifcBuffer);

// Try cache first
const cached = await myStorage.get(cacheKey); // your IndexedDB / fs / S3 lookup
if (cached) {
  const reader = new BinaryCacheReader();
  const { geometry } = await reader.read(cached);
  renderer.loadGeometry(geometry?.meshes ?? []);
  return; // first triangles in milliseconds
}

// Cold path — full parse + tessellation, then write the cache.
// dataStore comes from the parser; process() returns a GeometryResult.
const dataStore = await parser.parseColumnar(new Uint8Array(ifcBuffer));
const geometry = await geometryProcessor.process(new Uint8Array(ifcBuffer));

const writer = new BinaryCacheWriter();
const cacheBuffer = await writer.write(dataStore, geometry, ifcBuffer, { includeGeometry: true });
await myStorage.put(cacheKey, cacheBuffer);

Pure GLB read

If you already have a GLB blob (from a server, S3, etc.), skip the binary cache wrapper and load directly:

import { loadGLBToMeshData, parseGLB } from '@ifc-lite/cache';

const meshes = loadGLBToMeshData(new Uint8Array(glbBuffer)); // synchronous
// MeshData[] ready to feed into @ifc-lite/renderer

// Or get the parsed GLB structure if you need lower-level access
const { json, bin } = parseGLB(glbBuffer);

Hashing utilities

Two hash functions are exposed for cache key generation:

import { xxhash64, xxhash64Hex } from '@ifc-lite/cache';

const hexKey = xxhash64Hex(buffer);  // ~5 GB/s, 16-char hex string
const rawKey = xxhash64(buffer);     // same hash as a bigint

The cache keys models by the xxHash64 of the source IFC, and reader.validate(cacheBuffer, sourceBuffer) uses the same hash to detect when the source has changed.

Format versioning

The binary layout is versioned via the exported FORMAT_VERSION constant. Readers accept entries written by the current or an older format version (with backward-compatible decoding, e.g. the per-mesh geometry-class byte added in v5) and reject entries written by a newer one, so mixed-version deployments fail safely toward a cold parse.

Source-hash contract (and omitSourceHash)

By default the header stores the full-file xxhash64 of the source in sourceHash, and reader.validate() / read({ sourceBuffer }) compare against it. Hashing a large source can be a multi-second main-thread cost, so a caller that validates the source another way (e.g. an application-layer content hash plus a file modified-time guard, as the viewer's source-decoupled cache tier does) can pass omitSourceHash: true:

// Skip the full-file hash; validate the source at the application layer instead.
const cacheBuffer = await writer.write(dataStore, geometry, ifcBuffer, {
  includeGeometry: true,
  omitSourceHash: true,
});

Such an entry stores sourceHash = 0n and sets HeaderFlags.SourceHashUnset. Read it back via CacheHeaderInfo.hasSourceHash:

  • hasSourceHash === truesourceHash is a real full-file hash; validate() and read({ sourceBuffer }) work as usual.
  • hasSourceHash === falsesourceHash is unset. read({ sourceBuffer }) skips header validation (it does not fail-close on a valid cache), and validate() throws a clear error instead of returning a misleading false. Validate the source yourself (e.g. compare a stored content hash / mtime).

This is backward compatible: entries written before the flag existed have it unset-as-in-absent, so their sourceHash remains a real hash and continues to validate normally.

API

See the API Reference.

License

MPL-2.0