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@ifc-lite/cache

v2.0.0

Published

Binary cache format for IFC-Lite - fast model loading

Readme

@ifc-lite/cache

Binary cache format for IFClite. Caches parsed geometry as compressed GLB so a previously-loaded IFC reopens in milliseconds instead of re-running the full parse + tessellation pipeline. Content-addressable (SHA-256 of the source IFC), so cache invalidation is automatic.

Installation

npm install @ifc-lite/cache

Skip the parse on warm load

import {
  computeFileHash,
  BinaryCacheReader,
  BinaryCacheWriter,
  loadGLBToMeshData,
} from '@ifc-lite/cache';

const ifcBuffer = await file.arrayBuffer();
const cacheKey = await computeFileHash(ifcBuffer);

// Try cache first
const cached = await myStorage.get(cacheKey); // your IndexedDB / fs / S3 lookup
if (cached) {
  const reader = new BinaryCacheReader(cached);
  const meshes = await loadGLBToMeshData(reader.readGeometry());
  renderer.loadGeometry(meshes);
  return; // first triangles in milliseconds
}

// Cold path — full parse, then write the cache
const meshes = await geometryProcessor.process(new Uint8Array(ifcBuffer));

const writer = new BinaryCacheWriter();
writer.writeGeometry({ meshes });
await myStorage.put(cacheKey, writer.toBuffer());

Pure GLB read

If you already have a GLB blob (from a server, S3, etc.), skip the binary cache wrapper and load directly:

import { loadGLBToMeshData, parseGLB } from '@ifc-lite/cache';

const meshes = await loadGLBToMeshData(glbBuffer);
// → MeshData[] ready to feed into @ifc-lite/renderer

// Or get the parsed GLB structure if you need lower-level access
const { json, bin, mapping } = parseGLB(glbBuffer);

Hashing utilities

Two hash functions are exposed for cache key generation:

import { xxhash64Hex, computeFileHash } from '@ifc-lite/cache';

const fastKey = xxhash64Hex(buffer);          // ~5 GB/s, 16-char hex — best for ephemeral keys
const stableKey = await computeFileHash(buf); // SHA-256 — persistent across machines

Use SHA-256 (the default) for any cache that survives a process restart. Use xxhash for purely in-memory deduplication.

API

See the API Reference.

License

MPL-2.0