@iflow-mcp/ianderse-pob-mcp-server
v1.0.0
Published
MCP server for Path of Building integration
Downloads
85
Readme
Path of Building MCP Server
An MCP (Model Context Protocol) server that enables Claude to analyze, modify, and optimize Path of Building builds using PoB's actual calculation engine.
☕ If you find this project helpful, consider buying me a coffee!
Features
Build Analysis (Always Available)
- List & Analyze Builds: Browse builds and extract stats, skills, items, passive trees, and notes from XML
- Compare Builds: Side-by-side build comparison
- File Watching: Real-time detection of builds saved from PoB with automatic cache invalidation
- Tree Analysis: Compare passive trees, find paths to nodes, discover nearby notables, what-if allocation testing
High-Fidelity Calculations (Lua Bridge)
- Live Stats: Accurate stat calculation using PoB's own engine — identical to what PoB GUI shows
- Build Loading & Creation: Load existing builds or create new ones from scratch by class/ascendancy
- Passive Tree Editing: Set full tree allocation and see immediate stat recalculation
- Node Search: Search the passive tree for nodes by name or stat text
- Character Level: Set level and watch all stats update accordingly
Item & Skill Management (Lua Bridge)
- Items: Add items from PoE clipboard text, view all equipped gear
- Flasks: Toggle flasks active/inactive with immediate stat feedback
- Skills: Full gem management — create socket groups, add/remove/level/quality gems
- Batch Operations:
setup_skill_with_gemsandadd_multiple_itemsfor efficient workflows
Build Optimization (Lua Bridge)
- Defensive Analysis: 3-layer framework (avoidance / mitigation / recovery) — evaluates EHP, spell suppression, armour/PDR, evasion, block, life regen, and leech
- Node Suggestions: Archetype-aware suggestions by goal (damage, life, ES, defense, resist)
- Tree Optimization: Recommend nodes within reach of the current allocation
- Item Upgrade Analysis: Slot-by-slot upgrade recommendations based on live stats
- Skill Link Optimization: Detect missing "more" multipliers, penetration gaps, anti-synergies
- Budget Build Creation: Generate starter build plans with skill links, gearing strategy, and passive priorities
Build Validation
- Comprehensive Checks: Resistances, life pool, defensive layers, mana, flask immunities, accuracy, damage scaling
- Severity Classification: Critical / Warning / Info with actionable suggestions
- Dual Source: Uses Lua bridge stats when available, falls back to XML parsing
- Overall Score: 0–10 build health score
Configuration & Scenario Testing (Lua Bridge)
- Config State: View bandit, pantheon, enemy settings
- Toggle Conditions: Charges, buffs (Onslaught, Fortify, Leeching), boss mode
- Enemy Tuning: Set enemy level, resistances, armour, evasion for boss DPS testing
Skill Gem Analysis
- Archetype Detection: Classify builds (Elemental Bow Attack, Summoner, Critical Spell, etc.)
- Support Gem Recommendations: Ranked suggestions with DPS estimates and cost context
- Quality Validation: Identify missing quality, awakened upgrade paths, corruption targets
- Optimal Links: Auto-generate best support gem combinations for 4/5/6-link setups
- Budget Tiers: League-start, mid-league, and endgame recommendations
Build Export & Persistence
- Export: Copy builds to XML files with optional notes
- Save Tree: Write optimized passive tree back to an existing build file
- Snapshots: Versioned build history with tags, stat metadata, and one-click rollback
Currency & Market Data (poe.ninja)
- Exchange Rates: Real-time currency prices in Chaos Orb equivalent
- Arbitrage Detection: Find profitable currency trading loops
- Trade Profit Calculator: Evaluate custom trading chains
Trade API (Optional, POE_TRADE_ENABLED=true)
- Item Search: Search trade with stat filters, price range, link count
- Price Checking: Min/max/median/average from recent listings
- Upgrade Finder: Identify best item upgrade candidates for your build
- Resistance Gear: Find affordable gear to cap resistances
- Cluster Jewels: Search and analyze cluster jewel setups
- Shopping List: Generate a prioritized shopping list from build analysis
Installation
cd pob-mcp
npm install
npm run buildConfiguration
Claude Desktop Configuration
Mac: ~/Library/Application Support/Claude/claude_desktop_config.json
Windows: %APPDATA%\Claude\claude_desktop_config.json
XML-Only (No Lua Bridge)
{
"mcpServers": {
"pob": {
"command": "node",
"args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
"env": {
"POB_DIRECTORY": "/path/to/your/Path of Building/Builds"
}
}
}
}Full Configuration (With Lua Bridge)
{
"mcpServers": {
"pob": {
"command": "node",
"args": ["/absolute/path/to/pob-mcp-server/build/index.js"],
"env": {
"POB_DIRECTORY": "/path/to/your/Path of Building/Builds",
"POB_LUA_ENABLED": "true",
"POB_FORK_PATH": "/path/to/PathOfBuilding/src",
"POB_CMD": "/usr/local/bin/luajit",
"POB_TIMEOUT_MS": "10000"
}
}
}
}Environment Variables
| Variable | Default | Description |
|---|---|---|
| POB_DIRECTORY | OS-default Builds dir | Path to your PoB builds directory |
| POB_LUA_ENABLED | false | Set "true" to enable Lua bridge |
| POB_FORK_PATH | ~/Projects/PathOfBuilding/src | Path to PathOfBuilding/src |
| POB_CMD | luajit | LuaJIT binary path |
| POB_TIMEOUT_MS | 10000 | Lua request timeout (ms) |
| POE_TRADE_ENABLED | false | Enable Trade API tools |
Setting Up the Lua Bridge
The Lua bridge uses PoB's actual calculation engine for accurate stats.
1. Install LuaJIT
# macOS
brew install luajit
# Ubuntu/Debian
sudo apt-get install luajit
# Windows: download from https://luajit.org/ and add to PATH2. Clone PathOfBuilding
git clone https://github.com/ianderse/PathOfBuilding.git
cd PathOfBuilding
git checkout api-stdioNote the full path to the src/ directory — that's your POB_FORK_PATH.
3. Verify
luajit -v
ls /path/to/PathOfBuilding/src/HeadlessWrapper.lua4. Update Claude Desktop config and restart Claude Desktop
Available Tools
The server registers 91 tools across 10 categories.
XML-Based Tools (Always Available)
| Tool | Description |
|---|---|
| list_builds | List all .xml build files |
| analyze_build | Full build summary: class, stats, skills, items, tree |
| compare_builds | Side-by-side build comparison |
| get_build_stats | Extract raw stats from build XML |
| get_build_notes | Get build notes from XML |
| set_build_notes | Set build notes in XML |
| start_watching | Monitor builds directory for changes |
| stop_watching | Stop file monitoring |
| watch_status | Show watching status and cache info |
| get_recent_changes | List recently modified builds |
| refresh_tree_data | Clear passive tree data cache |
Tree Analysis Tools (Always Available)
| Tool | Description |
|---|---|
| compare_trees | Show node differences between two builds |
| get_nearby_nodes | Find notables/keystones reachable from current allocation |
| find_path_to_node | Shortest path to a target node ID |
| get_passive_upgrades | Suggest passive tree upgrades |
| suggest_masteries | Suggest mastery choices for allocated clusters |
Lua Bridge — Core (Require POB_LUA_ENABLED=true)
| Tool | Description |
|---|---|
| lua_start | Start the PoB calculation engine (stdio or TCP) |
| lua_stop | Stop the engine and free resources |
| lua_new_build | Create a blank build for a given class/ascendancy |
| lua_load_build | Load a build file into the engine |
| lua_save_build | Save the current in-memory build to a .xml file |
| lua_reload_build | Reload the current build from disk |
| lua_get_build_info | Get current build metadata (class, level, etc.) |
| set_character_level | Set level and recalculate all stats |
| lua_get_stats | Get calculated stats (category: offense/defense/all) |
| lua_get_tree | View passive tree: class, ascendancy, all allocated node IDs |
| lua_set_tree | Replace passive tree allocation (preserves class if omitted) |
| update_tree_delta | Add/remove individual nodes without replacing entire tree |
| search_tree_nodes | Search passive tree by name or stat text |
| list_specs | List all tree specs in the current build |
| select_spec | Switch active tree spec |
| create_spec | Create a new tree spec |
| delete_spec | Delete a tree spec |
| rename_spec | Rename a tree spec |
| list_item_sets | List all item sets in the current build |
| select_item_set | Switch active item set |
| plan_leveling | Generate a leveling plan for a build |
lua_set_tree class IDs: 0=Scion, 1=Marauder, 2=Ranger, 3=Witch, 4=Duelist, 5=Templar, 6=Shadow
Witch ascendancy IDs: 1=Occultist, 2=Elementalist, 3=Necromancer
lua_save_build is required before using file-based tools (validate_build, analyze_build, etc.) on an in-memory build.
Lua Bridge — Item & Skill Management
| Tool | Description |
|---|---|
| add_item | Add item from PoE clipboard text to a slot |
| add_multiple_items | Add multiple items in one operation |
| get_equipped_items | List all equipped gear with name, base, and rarity |
| toggle_flask | Activate/deactivate flask 1–5; returns updated stats |
| get_skill_setup | Show all socket groups with gems, levels, and quality |
| set_main_skill | Set which group/gem is used for DPS calculations |
| create_socket_group | Create a new socket group (label, slot, enabled) |
| add_gem | Add a gem to a socket group (name, level, quality) |
| set_gem_level | Set gem level by group + gem index |
| set_gem_quality | Set gem quality (Default/Anomalous/Divergent/Phantasmal) |
| remove_gem | Remove a gem by group + gem index |
| remove_skill | Remove an entire socket group |
| setup_skill_with_gems | Create a socket group with active gem + supports in one call |
Slot names: Weapon 1, Weapon 2, Helmet, Body Armour, Gloves, Boots, Amulet, Ring 1, Ring 2, Belt, Flask 1–Flask 5
Lua Bridge — Build Optimization
| Tool | Description |
|---|---|
| analyze_defenses | 3-layer defensive audit: avoidance / mitigation / recovery |
| suggest_optimal_nodes | Archetype-aware node suggestions by goal |
| optimize_tree | Recommend nearby nodes to allocate for a goal |
| analyze_items | Slot-by-slot item analysis with upgrade priorities |
| optimize_skill_links | Audit supports: "more" multipliers, penetration, anti-synergies |
| create_budget_build | Generate a starter build plan for a class/skill/budget |
| get_build_issues | Get prioritized list of build problems and suggestions |
| check_boss_readiness | Evaluate readiness for specific boss encounters |
| suggest_watchers_eye | Suggest Watcher's Eye mods for the build's auras |
suggest_optimal_nodes goals: damage, defense, life, es, resist, speed
Defensive layers:
- Avoidance — evasion, spell suppression, dodge, block
- Mitigation — armour/PDR, endurance charges
- Recovery — life regen (≥1%/s), leech, ES recharge
A build with all 3 layers is considered exceptional.
Configuration & Enemy Settings
| Tool | Description |
|---|---|
| get_config | View bandit, pantheon, and enemy settings |
| set_config | Toggle charges, buffs, conditions (e.g. usePowerCharges, enemyIsBoss) |
| set_enemy_stats | Set enemy level, resistances, armour, evasion for DPS scenarios |
| save_config_preset | Save current config as a named preset |
| load_config_preset | Load a saved config preset |
| list_config_presets | List all saved config presets |
Build Validation
| Tool | Description |
|---|---|
| validate_build | Check resistances, life, defensive layers, mana, immunities, accuracy, damage scaling |
Returns critical issues, warnings, and info with actionable suggestions and an overall 0–10 health score. Uses Lua bridge stats when available; falls back to XML parsing. build_name is optional — omitting it validates the currently loaded Lua bridge build.
Skill Gem Analysis
| Tool | Description |
|---|---|
| analyze_skill_links | Evaluate support gems and detect build archetype |
| suggest_support_gems | Ranked support gem recommendations with DPS estimates |
| validate_gem_quality | Find gems needing quality, awakened upgrades, or corruption |
| compare_gem_setups | Side-by-side structural comparison of gem configurations |
| find_optimal_links | Auto-generate best support combo for a 4/5/6-link and budget |
| gem_upgrade_path | Show upgrade path for a gem (awakened, quality variants) |
Budget tiers: league_start, mid_league, endgame
Build Export & Persistence
| Tool | Description |
|---|---|
| export_build | Copy a build to a new XML file with optional notes |
| save_tree | Write passive tree back to an existing build file |
| snapshot_build | Create a versioned snapshot with description and tag |
| list_snapshots | List all snapshots for a build |
| restore_snapshot | Restore from a snapshot (auto-backs up current state) |
| export_build_summary | Export a human-readable build summary |
Snapshots are stored in POB_DIRECTORY/.pob-mcp/snapshots/.
Note: export_build copies from the XML file, not from the Lua bridge. Use lua_save_build first if you want to export in-memory changes.
Currency & Market Data (poe.ninja)
| Tool | Description |
|---|---|
| get_currency_rates | Live exchange rates for all currencies (Chaos Orb equivalent) |
| find_arbitrage | Detect profitable currency trading loops |
| calculate_trading_profit | Evaluate a specific trading chain |
Rates are updated every 5 minutes from poe.ninja. Pass the exact league name (e.g., Standard, Hardcore, Settlers).
Trade API Tools (Require POE_TRADE_ENABLED=true)
| Tool | Description |
|---|---|
| search_trade_items | Search trade with stat filters, price range, link count |
| get_item_price | Price statistics (min/max/median/average) for an item |
| get_leagues | List available leagues |
| search_stats | Look up Trade API stat IDs |
| find_item_upgrades | Identify best upgrade candidates for your build |
| find_resistance_gear | Find affordable gear to cap specific resistances |
| compare_trade_items | Compare multiple trade listings side by side |
| search_cluster_jewels | Search for cluster jewels by notable |
| analyze_build_cluster_jewels | Evaluate cluster jewel setups for a build |
| generate_shopping_list | Generate a prioritized shopping list from build analysis |
Typical Workflows
Analyze an existing build
1. lua_start
2. lua_load_build (build_name: "MyBuild.xml")
3. lua_get_stats (category: "defense")
4. validate_build
5. analyze_defenses (build_name: "MyBuild.xml")Build from scratch
1. lua_start
2. lua_new_build (class_name: "Witch", ascendancy: "Necromancer")
3. setup_skill_with_gems (active_gem: "Summon Skeletons", support_gems: [...])
4. lua_set_tree (nodes: [...])
5. lua_get_stats
6. lua_save_build (build_name: "MySummoner.xml")Optimize passive tree
1. lua_load_build (build_name: "MyBuild.xml")
2. suggest_optimal_nodes (goal: "life", points_available: 5)
3. search_tree_nodes (query: "maximum life")
4. lua_get_tree ← copy current node list
5. lua_set_tree ← add new nodes to the list
6. lua_get_stats ← verify improvement
7. lua_save_build ← persistTest DPS against Shaper
1. lua_load_build
2. set_enemy_stats (level: 84, fire_resist: 40, cold_resist: 40, lightning_resist: 40)
3. set_config (config_name: "enemyIsBoss", value: true)
4. lua_get_stats (category: "offense")Troubleshooting
XML Features
No builds found
- Verify
POB_DIRECTORYis correct and contains.xmlfiles - Check file permissions
Parse errors
- Open the build in PoB GUI to verify it isn't corrupted
- Ensure PoB is up to date
Lua Bridge
luajit command not found
brew install luajit # macOS
sudo apt-get install luajit # Ubuntu/DebianOr set POB_CMD to the full path (e.g., /opt/homebrew/bin/luajit).
Failed to find valid ready banner
POB_FORK_PATH must point to the directory containing HeadlessWrapper.lua:
ls "$POB_FORK_PATH/HeadlessWrapper.lua" # must exist
ls "$POB_FORK_PATH/Modules/" # must existTimed out waiting for response
- Increase
POB_TIMEOUT_MS(try20000) - Test manually:
cd "$POB_FORK_PATH" && luajit HeadlessWrapper.lua
Stats don't match PoB GUI
- Check bandit/pantheon/enemy settings with
get_config - Ensure the correct tree spec is active in the XML
- Make sure your PathOfBuilding fork is on the
api-stdiobranch and up to date
Bridge becomes unresponsive
lua_stop → wait a moment → lua_startIf still unresponsive, restart Claude Desktop.
Nodes dropped after lua_set_tree
Nodes must form a valid connected path from the class starting node. Disconnected nodes are silently dropped by PoB. Ensure all intermediate nodes are included.
lua_save_build doesn't persist gem changes
Gem modifications made via add_gem, set_gem_level, set_gem_quality are currently held in Lua memory and are not serialized back to the XML on save. This is a known limitation.
Development
npm run build # compile TypeScript
npm run dev # watch modePath of Building XML Structure
PoB builds are XML files with:
<Build>: Character info and stats<Tree>: Passive skill tree node allocations<Skills>: Socket groups and gem links<Items>: Equipped items<Notes>: Build notes
Contributing
Issues and pull requests are welcome!
Contributors
License
GPL-3.0
