@ikdao/hyp
v0.1.13
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HYP is an Indic UI/UX framework from ikdao. It uses living Architecture i.e. evolution to reactive UI/UX Frameworks.
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Hyp UI Framework(in dev)
Hyp (by ikdao) is an Indie Indic UI/UX/IX Framework built to experiment with minimal functional UI design patterns, inspired by hyperscript, reactive state, and virtual DOM execution.
Lightweight: Pure JS, minimal abstractions.
Reactive: Built-in Actor/state, derived Act, and side Act.
Composable: Functions are the building blocks.
Experimental: Targets SPA, SVG, AR/VR, and beyond.
HYP Core and Essentials
h() — Hyperscript
The h() function structure organs, organelles virtual DOM node (VNode).
Plain text
import { h } from "hyp"; const vnode = h("div", { class: "box" }, "Hello Hyp");
ty → element type (string tag or component function)
prp → props (attributes, events, class, style, etc.)
chd → children (string, number, VNode, or array)
Triad E,O,S - living interface
Orchestrater & Directors
o (Organiser) - identity and spatial manager, for awaring create and organise organs
e() — Executor - behaviour and renderer
render, redo organs(vDOM)
s (Scheduler) - Temporal Manager, for attending run, clear organs, actors lifecycle
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import { h, e } from "hyp"; const App = () => h("h1", null, "Hello World"); e(h(App), document.getElementById("root"));
Handles:
Mounting / unmounting components
Props & event binding
Child diffing (keyed + index-based)
SVG namespace support
Necessaries
These are the core reactive orchestration primitives.
Hyp States - Actors/Reactor/Interactor
a() actors are active primitive
dA()/r()
derived Actor that act in response to existing act
sA()/i()
side actor that act in relation to existing act
n()
navigator that match path/query param and route to navigate or for navigating app
const counter = a(0);console.log(counter.get()); // 0counter.set(1);
const double = dA(() => counter.get() * 2);
sA(() => { console.log("Counter updated:", counter.get());}, () => [counter.get()]);
Future Possibilities
The roadmap includes evolving Hyp into a full SPA framework:
m() → custom class modules / extensible components
hX() / eX() → AR/VR (XR) support
SVG rendering → already supported in e()
Example Counter App
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import HYP from "hyp"; const { h, e, a, sA } = HYP; const Counter = () => { const count = a(0); return h("div", { class: "counter" }, h("h1", null, () => "Count: " + count.get()), h("button", { onClick: () => count.set(count.get() + 1) }, "+"), h("button", { onClick: () => count.set(count.get() - 1) }, "-") ); }; e(h(Counter), document.getElementById("root"));
Support Development
UPI: hemangtewari@upi
ETH: 0x43ffd7C1Ea8AAfdc768c0883F35b2AE433EE4726
BTC: bc1qgk84f0dfddqfcww58ftse832udksf2wslnd3cd
SOL: DQr1t5uSriiwdu1NwTigJdbNg6WVHSFHijmyHFV27VC1
License
Open Source under Zero One One Self License - 011sl
Plain text
Hyp UI Framework - Hemang Tewari License: 011sl
