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@infernus/s-art

v0.0.1

Published

A wrapper of the popular s-art library for samp-node.

Readme

@infernus/s-art

npm npm npm bundle size

A wrapper of the popular s-art library for samp-node.

place any picture on the map! (Render pixel images in-game using dynamic objects with material text.)

Getting started

pnpm add @infernus/core @infernus/s-art

Notice

  • Mandatory use streamer
  • Dimensions preferably divisible by 15 — each object renders a 15×15 pixel block
  • Object count = ceil(width / 15) × ceil(height / 15)
    • e.g. 225×120 → 120 objects
    • e.g. 300×300 → 400 objects
  • Use smaller images to reduce server load; resize via the resize option
  • Objects aren't perfectly square, so resize original pictures for better results

Art types

| Type | ModelId | Relative size | Description | | ---- | ------- | -------------- | --------------- | | 0 | 19464 | ~12× (largest) | | | 1 | 19372 | ~6× | (default) | | 2 | 2814 | ~3× | | | 3 | 18887 | ~1× (smallest) | rotated variant |

Example

import { GameMode } from "@infernus/core";
import { SArt } from "@infernus/s-art";

GameMode.onInit(async ({ next }) => {
  const art = new SArt({
    image: "my-image-path-or-buffer",
    artType: 1,
    pos: [3, 3, 3],
    rot: [0, 0, 0],
    // worldId: -1,
    // interiorId: -1,
    // playerId: -1,
    // drawDistance: 300,
    // streamDistance: 300,
    resize: { width: 300, height: 300 },
  });

  await art.create();

  // SArt.getType(1);
  // SArt.setType(1, { modelId: 19372, ws: 3.18, hs: 3.48 });

  // const objects = art.getObjects();
  // objects.forEach((obj) => {});

  // art.destroy();
  return next();
});

Reference