@intelligentgraphics/3d.ig.math
v1.1.1
Published
IG.Math
Downloads
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Readme
IG.Math
Build
Node module package:
yarn dist
Interactor package:
yarn interactor
Namespaces
You can use the following modules:
| Namespace | Description | | ---------------------- | :-------------------------------------------------------------------------------- | | IG.Math | Global space functions like Rad/Deg and Polar/Cartesian conversion, ... | | IG.Math.Bounds | Bounding Boxes | | IG.Math.Euler | Calculations with euler angles | | IG.Math.Line | A line, consisting of an origin and a direction | | IG.Math.LinearAlgebra | Various convenience functions | | IG.Math.MathS | Safe Math functions to avoid getting NaN | | IG.Math.Matrix3 | 3x3 Matrix functions | | IG.Math.Matrix4 | 4x4 Matrix functions | | IG.Math.Plane | A plane, described by its normal and a point that lies in it | | IG.Math.Quaternion | special Vector4 describing a rotation | | IG.Math.Ray | A ray, consisting of an origin and a direction | | IG.Math.Transformation | The transformation of an object consists of a position and 3 rotations in radians | | IG.Math.Vector2 | {x, y} Vector functions | | IG.Math.Vector3 | {x, y, z} Vector functions | | IG.Math.Vector4 | {x, y, z, w} Vector functions |
Coding Style
- Modules: PascalCase
- Types/Classes: PascalCase
- Functions/Member: lowerCamelCase
- in place functions return void and have inPlace in their function name
History
1.1.1
- include jsdoc comments in bundled declaration output
1.1.0
- change Euler.fromQuaternion to Algorithm via Matrix (similar to ThreeJS) fixes Lutz Cushion bug ( ok @DC)
1.0.3
- 1.0.2 Quaternion.lookAt & Vector3.multiplyWithMatrix4Right
- Math: working lookAt with quaternions
1.0.2
- default Package.json Type is "Interactor" now
- new Quaternion lookAt function
- new version of Vector3.multiplyWithMatrix4() for updated matrix4 transformation called multiplyWithMatrix4Right()
1.0.1
- clamp asin input to -1 ... +1 for quaternion -> Euler transformation
- add more tests for questionable or plain wrong behaviour
- readd matrix fixes including new tests, no change of traditional behaviour
- unify rotation matrix creation
1.0.0
- fixed lookAt function
- change lookAt function for use with other base
- updated comments and tests
- Matrix4.lookAt() fix for negative z-values & license
- Matrix4 lookAt function
- added version logging and minification
1.0.0-alpha.0
- initial release