@intelligentgraphics/3d.igx.eval
v1.2.16
Published
IGX.Eval 1.2.16 (1.2.16.100)
Downloads
3
Readme
Package IGX.Eval
IGX.Eval is the core package for any scripted products.
Documentation
https://3d.intelligentgraphics.biz/IG.GFX/_doc/IGX.Eval/index.html
History
IGX.Eval 1.2.16 (1.2.16.100)
- Evaluator as Bone.AdditionalNode
IGX.Eval 1.2.15 (1.2.15.100)
- add IGX.MultiEvaluatorA - IGX.MultiEvaluatorZ
IGX.Eval 1.2.14 (1.2.14.100)
- interface Kinematics: Evaluator support
IGX.Eval 1.2.13 (1.2.13.100)
- IContext += ResolveMaterial()
IGX.Eval 1.2.12 (1.2.12.100)
- Mapping: attribute types changed to number (was: any)
- EvalResponse: Mappings removed (deprecated since 1.2.5)
IGX.Eval 1.2.11 (1.2.11.100)
- updated mesh-creator parameters, IG.GFX.MeshCreator 1.2
IGX.Eval 1.2.10 (1.2.10.100)
- added materials to kinematic bones (IBone & CBone)
- fixed buildKinematics not using tail
- fixed Bone applying materials to wrong node
IGX.Eval 1.2.9 Patch 1 (1.2.9.101)
- added parameters for IG.GFX.MeshCreator (Simple Mode)
IGX.Eval 1.2.9 (1.2.9.100)
- added parameter set for IG.GFX.MeshCreator
- added modeltype door
- added optional parameters for: -- Bone.AddNode() -- Bone.SetGeometry() -- Bone.AddEvaluator()
- expanded interface of AdditionalNode: -- added rotation and scale -- added geometry and material -- updated buildBone/Kinematic with the new attributes
IGX.Eval 1.2.8 (1.2.8.100)
- fix: now bone evaluator parameters getting pushed into the response correctly
- new function Bone.SetTail() lets you set the tail offset easier
- Added IBone.Tail and IBone.TailAxis for the new SetTail() function
- Added 2 optional parameters to Bone.SetGeometry to position the geometry of a bone with a offset
IGX.Eval 1.2.7 (1.2.7.100)
- new interface types: -- IKinematic -- IChain -- IBone -- IAdditionalNode
- new data container types for kinematics interactor -- CKinematic -- CChain -- CBone -- CAdditionalNode
- included functions to build a kinematic or bone with the data container types
IGX.Eval 1.2.6 (1.2.6.100)
- new type GeometryProvider2Parameters
- new type Bone with functions for inverse kinematics interactor
IGX.Eval 1.2.5 (1.2.5.100)
- inlining of component-related texture mappings (was: reference by name)
IGX.Eval 1.2.4 (1.2.4.100)
- Eval.CallEvaluator() changed policy: when merging the properties Geometry, Layer, Material, Selectable for the root component, do not override existing properties of the calling component anymore
- EmptyEvaluator activates AutoInherit in Create() response
- Eval: static keywords marked read-only
- EvalResponse += AutoInherit
IGX.Eval 1.2.3 (1.2.3.100)
- IGX.Test removed from release
- Eval += GetEvaluator()
- Eval.CallEvaluator() smarter handling of root component (was: ignore first component)
IGX.Eval 1.2.2 (1.2.2.100)
- Configuration += ComBase to identify the commercial base/service
IGX.Eval 1.2.1 (1.2.1.100)
- new function IsEvaluator()
- new type EmptyEvaluator
- Product += Description
- Model types added
IGX.Eval 1.2 (1.2.0.100)
- EvalResponse: helpers for script parameters
- MaterialSet added
- EvalResponse += finalize()
- new basic interface IGeometryProvider
IGX.Eval 1.1 (1.1.0.100)
- more strict typed EvalResponse
- types for product, attachment point, mapping and script parameter
IGX.Eval 1.0.1 (1.0.1.100)
- IGX.Eval += GetStrings()
IGX.Eval 1.0 (1.0.0.100)
Versions
- v1.0.9 - IGX.Eval 1.2.4 (1.2.4.100)
- v1.0.8 - IGX.Eval 1.2.3 (1.2.3.100)
- v1.0.7 - IGX.Eval 1.2.2 (1.2.2.100)