@ionify/ionify
v0.1.25
Published
Ionify — Instant, Intelligent, Unified Build Engine
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Ionify
The World's First Persistent Build Intelligence Engine.
Ionify is a Rust-powered build engine that replaces disposable execution with persistent build intelligence.
Instead of repeatedly rediscovering dependency behavior, transforming the same modules, and rebuilding the same artifacts, Ionify persists project knowledge and reuses valid work across development, production, CI, and future cloud infrastructure.
Traditional Prebundling Optimizes Dependencies.
Ionify Publishes Dependency Contracts.
Modern build tools optimize dependencies for faster startup.
Ionify introduces a Dependency Publication Layer (DPL) that publishes dependency behavior as reusable infrastructure.
Published dependency contracts include:
- Export ABI Manifests
- Export Surface Hashes
- Singleton Ownership
- Fail-Closed Resolution
- Deterministic Artifact Identity
The result:
One Dependency. One Contract. One Authority.
What Makes Ionify Different?
One Graph
A persistent dependency graph that survives:
- Restarts
- Branch switches
- Dev/build transitions
- Workspace boundaries
The graph is treated as infrastructure, not temporary state.
One CAS
Every transformed artifact is stored by identity.
If the inputs have not changed, Ionify reuses existing work instead of repeating it.
Artifacts are immutable.
Valid work is never recomputed.
One Dependency Authority
Dependencies are analyzed once and published as reusable contracts.
The same dependency authority is consumed by:
- Dev Server
- Production Bundler
- Federation
- Vendor Packs
- Future Cloud Infrastructure
No dependency drift.
No multiple realities.
One Pipeline
Traditional tooling often creates:
- Dev Reality
- Build Reality
- CI Reality
- Production Reality
Ionify uses a unified deterministic pipeline:
Resolver
→ Dependency Publication
→ Persistent Graph
→ Transform
→ CAS
→ Planner
→ OutputThe goal is simple:
Development and production should not disagree.
Architecture
Source Files
↓
Native Resolver
↓
Dependency Publication Layer
↓
Persistent Graph
↓
Hybrid Transform Engine
↓
Content Addressable Storage
↓
Planner
↓
Dev Server / Production BuildRust-Native Core
Ionify performs performance-critical work in Rust:
- Dependency Resolution
- Graph Management
- Artifact Planning
- Bundling
- Persistent Storage
Using:
- OXC (Primary Transform Engine)
- SWC (Compatibility Fallback)
- sled (Persistent Graph Storage)
Build Intelligence Federation
Traditional Module Federation shares runtime code.
Ionify Federation aims to share build intelligence.
A remote can publish:
- Dependency Ownership
- Artifact Identity
- Dependency Contracts
- Startup Knowledge
The long-term goal is:
Build Intelligence Federation
Not just runtime code sharing.
Enterprise Validation
Ionify has been validated on applications containing:
- 11,000+ internal modules
- 25,000+ dependencies
while maintaining deterministic behavior and structural reuse.
Quick Start
Create a New Project
pnpm create ionify@latestInstall Into an Existing Project
pnpm add -D @ionify/ionifyCreate:
export default {
entry: "/src/main.ts",
outDir: "dist",
};Run:
pnpm ionify devBuild:
pnpm ionify buildCurrent Status
| Capability | Status | | ---------------------------- | -------------- | | Persistent Graph | ✅ Stable | | Content Addressable Storage | ✅ Stable | | Native Dependency Resolver | ✅ Stable | | Dependency Publication Layer | ✅ Stable | | One Dependency Authority | ✅ Stable | | Unified Dev + Build Pipeline | ✅ Stable | | Federation Foundation | ✅ Stable | | Workspace Engine | ✅ Stable | | Ionify Analyze | ✅ Stable | | Cloud CAS | 🚧 In Progress | | AI Optimization Layer | 🚧 Planned |
What's New?
- Reduce warm build time
- Validated over +11K Module and +25K Dep. Reduced build time to 196ms
- This reduce effective on CI direct, module fedration, and Monorepos.
- For small projects the warm build time reduced to be near instant
Links
Website: https://ionify.cloud
GitHub: https://github.com/ionifyjs/ionify
Issues: https://github.com/ionifyjs/ionify/issues
Contact: [email protected]
License
MIT © Khaled Salem
