npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@isaaclagoy/webgl-canvas

v1.0.8

Published

A React component for WebGL 2.0 rendering with a full-featured engine

Readme

@isaaclagoy/webgl-canvas

A React component for WebGL 2.0 rendering with a full-featured 3D engine.

Installation

npm install @isaaclagoy/webgl-canvas

See USAGE.md for detailed setup instructions in a Next.js project.

Quick Start

import { WebGLCanvas } from '@isaaclagoy/webgl-canvas';
import { createMyScene } from './my-scene';

function App() {
  return <WebGLCanvas sceneFactory={createMyScene} />;
}

Creating a Scene

A scene is created using a factory function that returns a RenderFunction:

import { 
  Engine, 
  Scene, 
  Shader, 
  Mesh, 
  Material, 
  Node,
  Skybox,
  type RenderFunction 
} from '@your-org/webgl-canvas';
import { vec3, quat } from 'gl-matrix';

export async function createMyScene(
  gl: WebGL2RenderingContext
): Promise<RenderFunction> {
  // Create engine
  const engine = await Engine.create(gl);

  // Load shaders
  const program = await Shader.create(
    gl,
    "/shaders/default.vert",
    "/shaders/default.frag"
  );

  const skyboxShader = await Shader.create(
    gl,
    "/shaders/skybox.vert",
    "/shaders/skybox.frag"
  );

  // Create scene
  const scene = new Scene(engine, program);
  engine.scene = scene;

  // Setup camera
  scene.camera.position = vec3.fromValues(0, 0, 5);
  scene.camera.target = vec3.fromValues(0, 0, 0);

  // Create skybox
  const skybox = new Skybox(engine, skyboxShader);
  scene.skybox = skybox;

  // Load a mesh
  const mesh = await Mesh.load(engine, "/models/my-model.obj");

  // Create material
  const material = new Material(engine);
  material.setDiffuse("/textures/diffuse.jpg");

  // Create a node
  const node = new Node(
    scene,
    vec3.fromValues(0, 0, 0), // position
    vec3.fromValues(1, 1, 1), // scale
    quat.create(), // rotation
    mesh,
    material
  );
  scene.add(node);

  // Return render function
  const render: RenderFunction = (dt: number) => {
    engine.resizeCanvas();
    
    const canvas = engine.gl.canvas as HTMLCanvasElement;
    if (canvas.width === 0 || canvas.height === 0) return;

    scene.camera.update(dt);
    scene.update(dt);
    engine.update();
    scene.render();
    engine.use();
  };

  render.cleanup = () => {
    scene.camera.destroy();
  };

  render.resize = () => {
    engine.resizeCanvas();
  };

  return render;
}

API

WebGLCanvas Component

Props

  • sceneFactory: (gl: WebGL2RenderingContext) => Promise<RenderFunction> - Factory function that creates and returns a render function for the scene.

RenderFunction

A function that takes dt (delta time in seconds) and renders the scene. It can have optional properties:

  • cleanup?: () => void - Called when the component unmounts
  • resize?: () => void - Called when the canvas container resizes

Engine Classes

  • Engine - Main rendering engine
  • Scene - Container for 3D objects
  • Camera - Viewport camera with controls
  • Mesh - 3D model loaded from OBJ files
  • Material - Material properties and textures
  • Node - Scene graph node (position, rotation, scale)
  • PointLight - Point light source
  • Skybox - Skybox rendering
  • Terrain - Procedural terrain generation
  • Tree - Procedural tree generation
  • Shader - GLSL shader compilation
  • FrameBuffer - Framebuffer for post-processing

Building

To build the package:

npm run build

This will compile TypeScript to JavaScript in the dist folder.

Publishing

  1. Update the version in package.json
  2. Build the package: npm run build
  3. Publish: npm publish

License

MIT