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@isentinel/jest-roblox

v0.3.11

Published

Jest-compatible CLI for running roblox-ts tests via Roblox Open Cloud

Readme

Run your roblox-ts and Luau tests inside Roblox, get results in your terminal.

  • roblox-ts and pure Luau
  • Source-mapped errors (Luau line numbers back to .ts files)
  • Code coverage (via Lute instrumentation)
  • Three backends: Open Cloud (remote), Studio (attached, local), and Studio CLI (self-launched headless Studio, local)
  • Multiple output formatters (human, agent, JSON, GitHub Actions)

[!NOTE] roblox-ts projects currently require @isentinel/roblox-ts for source maps and coverage support.

Install

npm install @isentinel/jest-roblox

Standalone binary (no Node.js required)

Pre-built binaries are attached to each GitHub release. Install with your preferred tool manager:

mise use github:christopher-buss/jest-roblox-cli
rokit add christopher-buss/jest-roblox-cli

Limitations vs the npm package:

  • --typecheck and --typecheckOnly are not available
  • .ts config files are not supported (use .json, .js, or .mjs)
  • External tools (rojo, lute for coverage) must still be on your PATH

Quick start

Add a jest.config.ts (or .js, .json, .yaml, .toml) to your project root:

import { defineConfig } from "@isentinel/jest-roblox";

export default defineConfig({
	placeFile: "./game.rbxl",
	test: {
		projects: ["ReplicatedStorage/shared"],
	},
});

Then run:

jest-roblox

[!NOTE] projects is optional. With it omitted, the CLI derives one project per luauRoots mount (the compiled-output dirs your Rojo project mounts, auto-detected from your tsconfig outDir), generating each project's jest.config stub for you. Set projects explicitly when you need per-project overrides (a distinct displayName, setupFiles, include, etc.) or a tighter project layout than the luau roots imply.

Usage

# Run all tests
jest-roblox

# Run one file (TypeScript or Luau)
jest-roblox src/player.spec.ts
jest-roblox src/player.spec.luau

# Filter by test name
jest-roblox -t "should spawn"

# Filter by file path
jest-roblox --testPathPattern player
jest-roblox --testPathPattern="modifiers|define\\.spec|triggers"

# Use a specific backend (default "auto" picks Studio if the plugin is
# connected, else Open Cloud if credentials are set — see Backends below)
jest-roblox --backend studio
jest-roblox --backend studio-cli
jest-roblox --backend open-cloud

# Collect coverage
jest-roblox --coverage

# Save game output (print/warn/error) to file
jest-roblox --gameOutput game-logs.txt

# Run only specific named projects
jest-roblox --project client

Configuration

Config files are loaded by c12, which auto-discovers jest.config.* in any format it supports (.ts, .js, .mjs, .cjs, .json, .yaml, .toml).

Configs can extend a shared base with extends:

export default defineConfig({
	extends: "../../jest.shared.ts",
	test: {
		projects: ["ReplicatedStorage/shared"],
	},
});

Precedence: CLI flags > config file > extended config > defaults.

Root config fields

Two distinct buckets live at the root level. Jest passthrough fields live under test: (see "Test fields" below).

Workspace Run Options

Atomic to one invocation — these describe what the run targets and how the CLI presents output, not how any individual package runs. In --workspace mode they resolve as: CLI flag > unanimous per-package declaration > default. Mixed per-package declarations error loudly.

| Field | What it does | Default | | ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------- | | backend | "auto", "open-cloud", "studio", or "studio-cli" | "auto" | | color | Use ANSI colors in console output | true | | formatters | Output formatters ("default", "agent", "json", "github-actions") | ["default"] | | gameOutput | Write Game Output to a file — a path, or true for game-output.log under the root. In --workspace mode this is one grouped aggregate file across every package | — | | outputFile | Write the Jest result JSON — a path, or true for jest-output.log under the root. In --workspace mode this is the single merged result across every package | — | | workspace.gameOutput | true to also emit per-package Game Output files under .jest-roblox/output/ (--workspace only) | — | | workspace.outputFile | true to also emit per-package result files under .jest-roblox/output/ (--workspace only) | — | | parallel | Number of concurrent Open Cloud sessions, or "auto" (= min(jobs, 3)) | — | | placeId | Open Cloud place ID | — | | port | WebSocket port for Studio backend | 3001 | | silent | Suppress console output | false | | studioPath | Roblox Studio executable for the studio-cli backend (auto-detected if unset; also --studioPath / JEST_ROBLOX_STUDIO_PATH) | — | | universeId | Open Cloud universe ID | — |

Per-package fields

Loaded per package (directly or via extends: "../jest.shared.ts"). The workspace-root config is NOT a source of truth for these — declare them in each package's own jest.config or in a shared config that every package extends.

| Field | What it does | Default | | --------------- | ----------------------------------------------------------------- | --------------------------- | | placeFile | Path to your .rbxl file | "./game.rbxl" | | timeout | Max time for tests to run (ms) | 300000 (5 min) | | sourceMap | Map Luau errors back to TypeScript (roblox-ts only) | true | | rojoProject | Path to your Rojo project file | auto | | jestPath | Where Jest lives in the DataModel | auto | | showLuau | Show Luau code snippets in failure output | true | | coverageCache | Reuse incrementally-instrumented coverage shadow dir between runs | true | | uploadCache | Skip the place upload when the place file's bytes are unchanged | true | | luauRoots | Where Luau files live for coverage instrumentation | auto from tsconfig outDir |

Test fields

Put these under test: { ... }.

| Field | What it does | Default | | ------------------------ | ------------------------------------------------ | ------------------------------------ | | projects | Where to look for tests in the DataModel | one project per luauRoots mount | | testMatch | Glob patterns that find test files | **/*.spec.ts, **/*.test.ts, etc. | | testPathIgnorePatterns | Patterns to skip | /node_modules/, /dist/, /out/ | | setupFiles | Scripts to run before the test environment loads | — | | setupFilesAfterEnv | Scripts to run after the test environment loads | — | | verbose | Show individual test results | false | | silent | Suppress console output | false |

Coverage fields

Put these under test: { ... }.

[!IMPORTANT] Coverage requires Lute to be installed and on your PATH. Lute parses Luau ASTs so the CLI can insert coverage probes.

| Field | What it does | Default | | ---------------------------- | -------------------------------------- | ------------------------------------------- | | collectCoverage | Turn on coverage | false | | coverageDirectory | Where to write coverage reports | "coverage" | | coverageReporters | Which report formats to use | ["text", "lcov"] | | coverageThreshold | Minimum coverage to pass | — | | coveragePathIgnorePatterns | Files to leave out of coverage | test files, node_modules, rbxts_include | | collectCoverageFrom | Globs for files to include in coverage | — |

[!NOTE] Coverage uses vitest all / Istanbul semantics: every instrumented file matching the include globs is reported, so a source file with no test shows 0% (and fails coverageThreshold) instead of being silently omitted. When collectCoverageFrom is unset for a multi-project run, the include universe is derived from each project's include globs, excluding *.spec/*.test and *.client/*.server entry-point scripts (which compile to LocalScript/Script and can't be required, so no test can cover them).

Project-level config

projects can be strings (DataModel paths) or objects with per-project overrides:

import { defineConfig, defineProject } from "@isentinel/jest-roblox";

export default defineConfig({
	placeFile: "./game.rbxl",
	test: {
		projects: [
			defineProject({
				test: {
					displayName: { name: "client", color: "magenta" },
					include: ["**/*.spec.ts"],
					mockDataModel: true,
					outDir: "out/src/client",
				},
			}),
			defineProject({
				test: {
					displayName: { name: "server", color: "white" },
					include: ["**/*.spec.ts"],
					outDir: "out/src/server",
				},
			}),
		],
	},
});

Full example

import { defineConfig } from "@isentinel/jest-roblox";

export default defineConfig({
	backend: "open-cloud",
	jestPath: "ReplicatedStorage/Packages/Jest",
	placeFile: "./game.rbxl",
	test: {
		collectCoverage: true,
		coverageThreshold: {
			branches: 70,
			functions: 80,
			statements: 80,
		},
		projects: ["ReplicatedStorage/client", "ServerScriptService/server"],
	},
	timeout: 60000,
});

Backends

Three ways to run tests, plus an auto-pick:

Auto (default)

--backend auto (the default) probes for a connected Studio plugin first. If detected, runs via Studio; otherwise falls back to Open Cloud — but only if credentials are available (see Open Cloud below). With no plugin and no credentials, the run errors instead of silently falling back.

Open Cloud (remote)

Uploads your place file to Roblox and polls for results.

You need these environment variables:

| Variable | What it is | | --------------------------- | ---------------------------- | | ROBLOX_OPEN_CLOUD_API_KEY | Your Open Cloud API key | | ROBLOX_UNIVERSE_ID | The universe to run tests in | | ROBLOX_PLACE_ID | The place to run tests in |

Prefix any of the above with JEST_ (e.g. JEST_ROBLOX_PLACE_ID) to override the unprefixed value. Use the JEST_-prefixed form when the generic names collide with other tooling.

Required scopes

Create the API key in the Creator Dashboard against the target universe, then grant it the scopes below. A 403 at runtime surfaces as a PermissionError with the missing scope name.

Always required:

| Scope | What it's for | | --------------------------------------------- | ------------------------------------------------ | | universe-places:write | Publish the built .rbxl as a new place version | | universe.place.luau-execution-session:write | Start the Luau session that runs the tests |

--workspace --parallel >1 additionally requires the queue scopes for work-stealing across concurrent sessions:

| Scope | What it's for | | -------------------------------------------------- | ---------------------------------------------- | | memory-store.queue:add / :dequeue / :discard | Work-stealing queue across concurrent sessions |

--workspace --parallel >1 with a streaming formatter additionally requires:

| Scope | What it's for | | ----------------------------------------- | ------------------------------------------------------- | | memory-store.sorted-map:read / :write | Stream live per-package results back as packages finish |

Streaming is enabled by default and disabled only for --silent, --formatters json, and --formatters agent (without --verbose). --formatters agent --verbose re-enables streaming and therefore still needs the sorted-map scopes; --formatters github-actions also streams.

Studio (local)

Connects to Roblox Studio over WebSocket. Faster than Open Cloud (no upload step), but Studio must be open with the plugin running. Studio doesn't expose which place is open, so multiple concurrent projects aren't supported yet.

[!NOTE] For --coverage, prefer --backend open-cloud since the coverage output is built to a separate output under .jest-roblox/coverage/ that is likely not the studio place being served.

Install the plugin with Drillbit:

Configuration file

Create a file named drillbit.toml in your project's directory.

[plugins.jest_roblox]
github = "https://github.com/christopher-buss/jest-roblox-cli/releases/download/v0.2.7/JestRobloxRunner.rbxm"

Then run drillbit and it will download the plugin and install it in Studio for you.

Or download JestRobloxRunner.rbxm from the latest release and drop it into your Studio plugins folder.

Studio CLI (self-launched, local)

--backend studio-cli owns the whole Studio lifecycle: it builds its own place, launches Roblox Studio headless via Studio's --task RunScript interface, drives the installed plugin's Run mode, reads the result from Studio's output log, and quits Studio. No API key, no upload, no pre-opened editor — you just need Studio installed (logged in) with the jest plugin. It spawns its own isolated Studio instance, so any editor you already have open is untouched.

It is selected only when you ask for it explicitly — auto never launches a Studio process on its own. Studio is auto-discovered per-OS; override the executable with studioPath (config key), --studioPath, or JEST_ROBLOX_STUDIO_PATH. The backend is serial: --parallel > 1 errors.

Pass --headed to show the Studio window during the run instead of the default hidden one — useful for watching a slow run or a hang (Studio still self-quits when tests finish, so a fast run just flashes). It is a per-run debugging flag, CLI-only and inert on every other backend.

Once the result lands, Studio is shut down gracefully: it is allowed to close the place — running any edit-mode plugin BindToClose handlers and freeing the place lock — and is then killed the instant the lock releases, skipping Studio's slow telemetry teardown. The shutdown is decoupled from the result, so pass/fail prints immediately and the process exits once teardown finishes.

Unlike the attached studio backend, --coverage works here: studio-cli opens the Coverage-Instrumented Place instead of the Clean Place, so the report universe, thresholds, reporters, and exclusions behave identically to the open-cloud backend (including the all-files semantics where an untested included file reports 0% and fails coverageThreshold).

[!NOTE] studio-cli is a local-developer convenience backend (it needs a logged-in Studio and the installed plugin), not a CI path.

Workspace mode

Run tests across multiple packages in a pnpm workspace in a single invocation. Works on every backend: Open Cloud (fans packages across parallel tasks), studio-cli (one self-launched Studio process drives every package, no sharding), and the attached studio backend (runs the workspace inside an open Studio — handy for debugging the flow). studio-cli is serial, so --parallel > 1 is rejected with --workspace.

[!NOTE] Package discovery uses one of two sources. By default it reads pnpm-workspace.yaml at the workspace root. Alternatively, declare a workspace block in your jest config (see Workspaces without pnpm) to enumerate packages by glob — this works in Luau-only, npm, and yarn repos. --affected-since always delegates change detection to turbo or nx and is not yet wired for the workspace.packages source. When using Nx, each project's Nx name must match the package.json name field — --affected-since returns Nx project names and looks them up against the package list, so a mismatch surfaces as Package "<name>" not found in workspace.

Pick packages explicitly or by what changed:

# Specific packages
jest-roblox --workspace --packages @scope/pkg-a,@scope/pkg-b

# Everything changed since a git ref (via turbo/nx affected)
jest-roblox --workspace --affected-since main

--workspace must be combined with --packages or --affected-since — the two are mutually exclusive, and either flag requires --workspace.

Workspaces without pnpm

pnpm-workspace.yaml isn't required. Declare a workspace block in a shared config and have every package extend it:

// packages/testing/jest.shared.ts
import { defineConfig } from "@isentinel/jest-roblox";

export default defineConfig({
	workspace: {
		packages: ["packages/*"], // globs relative to root
		root: "../..", // relative to THIS file; resolved at load
	},
	// shared jest options…
});
// packages/foo/jest.config.ts
export default { extends: "../testing/jest.shared.ts" };

workspace.root and workspace.packages must be declared together. root is resolved to an absolute path relative to the file that declares it (the shared config), so it points at the same directory no matter which package you run from. Each glob in packages selects directories that contain a jest.config.*; the package name comes from package.json#name, falling back to the directory name (so Luau-only packages need no package.json). Every selected package must resolve the same workspace.packages/root — inheriting from one shared config guarantees this, and a package that overrides or omits it fails the run.

Run from inside any package as usual. To run from a directory with no resolvable jest config (e.g. the repo root), either point at the shared config with --workspace-root:

jest-roblox --workspace --packages foo --workspace-root packages/testing

or add a re-export at the repo root so the config is discovered there:

// jest.config.ts (repo root)
export { default } from "./packages/testing/jest.shared.ts";

Coverage reports per package. Each opted-in package gets its own report, built from its own collectCoverageFrom and coveragePathIgnorePatterns, rendered by its own coverageReporters, into its own <rootDir>/<coverageDirectory> — its rootDir being the package directory, so the report lands beside the package.

Coverage is opt-in per package (each package's own collectCoverage), and coverageThreshold is enforced per package: every opted-in package is gated against its own files, by the threshold it declared itself. A package that declares none is not gated — there is no run-level threshold to inherit, since the file at the directory you happen to run from is not a source of truth. There is no pooled cross-package gate either, so one package's high coverage cannot mask another's shortfall. Declaring a threshold without collectCoverage prints a warning: it cannot be enforced without instrumentation.

Game Output has two independent sinks. Setting gameOutput (a path, or true) writes one grouped aggregate file at the workspace root — [{ package, project, entries }], one group per (package, project) that ran. Setting workspace.gameOutput: true writes a per-package file per (package, project) under .jest-roblox/output/. Either, both, or neither may be set; with both, humans see the aggregate announced and agents see the per-package paths.

outputFile (the Jest result JSON) follows the same two-sink model: outputFile (a path, or true) writes one merged result at the workspace root, and workspace.outputFile: true writes a per-package result file per (package, project) under .jest-roblox/output/.

CLI flags

| Flag | What it does | | -------------------------------- | ----------------------------------------------------------------------------------------------------------- | | --backend <type> | Choose auto, open-cloud, studio, or studio-cli | | --port <n> | WebSocket port for Studio | | --studioPath <path> | Roblox Studio executable for studio-cli (auto-detected if unset) | | --headed | Show the Studio window during the run (studio-cli only; default: hidden) | | --config <path> | Path to config file | | --testPathPattern <regex> | Filter test files by path | | -t, --testNamePattern <regex> | Filter tests by name | | --formatters <name...> | Output formatters (default, agent, json, github-actions) | | --outputFile <path> | Write results to a file | | --gameOutput <path> | Write game print/warn/error to a file | | --coverage | Collect coverage | | --no-coverage | Disable coverage for this run, even when enabled in config | | --coverageDirectory <path> | Where to put coverage reports | | --coverageReporters <r...> | Which report formats to use | | --collectCoverageFrom <glob> | Globs for files to include in coverage (repeatable) | | --no-show-luau | Hide Luau code in failure output | | -u, --updateSnapshot | Update snapshot files | | --sourceMap | Map Luau errors to TypeScript (roblox-ts only) | | --rojoProject <path> | Path to Rojo project file | | --timeout <ms> | Max time for tests to run | | --passWithNoTests | Exit 0 when no test files are found | | --verbose | Show each test result | | --silent | Hide all output | | --no-color | Turn off colors | | --no-coverage-cache | Force a clean coverage re-instrumentation | | --no-upload-cache | Always upload the place, even when its bytes are unchanged | | --parallel [n] | Open Cloud concurrent sessions, or auto (= min(jobs, 3)) | | --project <name...> | Filter which named projects to run | | --setupFiles <path...> | Scripts to run before env | | --setupFilesAfterEnv <path...> | Scripts to run after env | | --typecheck | Run type tests too | | --typecheckOnly | Run only type tests | | --typecheckTsconfig <path> | tsconfig for type tests | | --workspace | Enable workspace mode (pair with --packages or --affected-since; see Workspace mode) | | --packages <names> | Comma-separated package names (workspace mode) | | --affected-since <ref> | Run only packages affected since a git ref (workspace mode) | | --apiKey <key> | Open Cloud API key (prefer env vars in CI — visible in process listings) | | --universeId <id> | Target universe ID (Open Cloud) | | --placeId <id> | Target place ID (Open Cloud) |

How it works

  1. Finds files matching testMatch patterns
  2. Builds a .rbxl via Rojo
  3. Sends the place to Roblox (Open Cloud upload or Studio WebSocket)
  4. Parses Jest JSON output from the session
  5. Maps Luau line numbers to TypeScript via source maps (roblox-ts only)
  6. Prints results

[!NOTE] Coverage adds extra steps: copy Luau files, insert tracking probes, build a separate place file, then map hit counts back to source. For roblox-ts, this goes through source maps to report TypeScript lines.

Test file patterns

Default testMatch patterns (configurable):

  • TypeScript: *.spec.ts, *.test.ts, *.spec.tsx, *.test.tsx
  • Luau: *.spec.lua, *.test.lua, *.spec.luau, *.test.luau
  • Type tests: *.spec-d.ts, *.test-d.ts

Contributing

See CONTRIBUTING.md.

License

MIT