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@itk-wasm/cuberille

v0.2.0

Published

Cuberille implicit surface polygonization to generate meshes from images.

Readme

@itk-wasm/cuberille

npm version

Cuberille implicit surface polygonization to generate meshes from images.

Installation

npm install @itk-wasm/cuberille

Usage

Browser interface

Import:

import {
  cuberille,
  setPipelinesBaseUrl,
  getPipelinesBaseUrl,
} from "@itk-wasm/cuberille"

cuberille

Create a mesh from an image via cuberille implicit surface polygonization.

async function cuberille(
  image: Image,
  options: CuberilleOptions = {}
) : Promise<CuberilleResult>

| Parameter | Type | Description | | :-------: | :-----: | :---------- | | image | Image | Input image |

CuberilleOptions interface:

| Property | Type | Description | | :---------------------------------------: | :-------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------- | | quadrilateralFaces | boolean | Generate quadrilateral faces instead of triangle faces. | | verticesNotProjectedToIsoSurface | boolean | Do not project the vertices to the iso-surface. | | imagePixelToCellData | boolean | Whether the adjacent input pixel value should be saved as cell data in the output mesh. | | projectVertexSurfaceDistanceThreshold | number | Threshold for the distance from the iso-surface during vertex projection in pixel units. Smaller is smoother but takes longer. | | projectVertexStepLength | number | Initial step length for vertex projection in physical units. Default is max spacing * 0.25. | | projectVertexStepLengthRelaxationFactor | number | The step length relaxation factor during vertex projection. The step length is multiplied by this factor each iteration to allow convergence, [0.0, 1.0]. | | projectVertexMaximumNumberOfSteps | number | The maximum number of steps used during vertex projection. | | generateQuadrilateralFaces | boolean | Generate quadrilateral faces instead of triangle faces. | | webWorker | null or Worker or boolean | WebWorker for computation. Set to null to create a new worker. Or, pass an existing worker. Or, set to false to run in the current thread / worker. | | noCopy | boolean | When SharedArrayBuffer's are not available, do not copy inputs. |

CuberilleResult interface:

| Property | Type | Description | | :---------: | :------: | :------------------------------ | | mesh | Mesh | Output mesh. | | webWorker | Worker | WebWorker used for computation. |

setPipelinesBaseUrl

Set base URL for WebAssembly assets when vendored.

function setPipelinesBaseUrl(
  baseUrl: string | URL
) : void

getPipelinesBaseUrl

Get base URL for WebAssembly assets when vendored.

function getPipelinesBaseUrl() : string | URL

Node interface

Import:

import {
  cuberilleNode,
} from "@itk-wasm/cuberille"

cuberilleNode

Create a mesh from an image via cuberille implicit surface polygonization.

async function cuberilleNode(
  image: Image,
  options: CuberilleNodeOptions = {}
) : Promise<CuberilleNodeResult>

| Parameter | Type | Description | | :-------: | :-----: | :---------- | | image | Image | Input image |

CuberilleNodeOptions interface:

| Property | Type | Description | | :---------------------------------------: | :-------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------- | | quadrilateralFaces | boolean | Generate quadrilateral faces instead of triangle faces. | | verticesNotProjectedToIsoSurface | boolean | Do not project the vertices to the iso-surface. | | imagePixelToCellData | boolean | Whether the adjacent input pixel value should be saved as cell data in the output mesh. | | projectVertexSurfaceDistanceThreshold | number | Threshold for the distance from the iso-surface during vertex projection in pixel units. Smaller is smoother but takes longer. | | projectVertexStepLength | number | Initial step length for vertex projection in physical units. Default is max spacing * 0.25. | | projectVertexStepLengthRelaxationFactor | number | The step length relaxation factor during vertex projection. The step length is multiplied by this factor each iteration to allow convergence, [0.0, 1.0]. | | projectVertexMaximumNumberOfSteps | number | The maximum number of steps used during vertex projection. | | generateQuadrilateralFaces | boolean | Generate quadrilateral faces instead of triangle faces. |

CuberilleNodeResult interface:

| Property | Type | Description | | :------: | :----: | :----------- | | mesh | Mesh | Output mesh. |