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@jackcooperdev/cauldronauthentication

v1.3.6

Published

Authentication Controller For CauldronMC

Readme

Cauldron Authentication

This Documentation is correct for version 1.3.6 of CauldronAuthentication

What does this do?

Cauldron Authentication is responsible for authenticating Minecraft Users using the Microsoft Authentication System which is the only way to log in to Mojang now. This package provides all the tools needed to acquire a Minecraft Access token from an oauth token.

License Information

This project is licensed under GPL 3.0 so please make sure that your project follows the license guidelines.

Setup

To Install the package, run the following command

npm i @jackcooperdev/cauldronauthentication

To use this package, you need to provide a way to get a Microsoft access token. To do this, you need to create an Azure application. See here for more information.

Using Cauldron Authentication

const { startAuthenticationFlow } = require('@jackcooperdev/cauldronauthentication');

const account = await startAuthenticationFlow(microsoftAccessToken);
console.log(account.profile.username);

Launching the game

Pass the access_token from the result to Cauldron Engine's startGame. The engine reads the username and UUID from the token itself.

const { startGame } = require('@jackcooperdev/cauldronengine/client');

await startGame('1.20.1', { type: 'vanilla' }, account.access_token);

Functions

startAuthenticationFlow (microsoftAccessToken)

This function performs the authentication flow turning a microsoft access token into a minecraft access token and getting the profile information for the user.

It takes the following parameters

  • microsoftAccessToken - Microsoft Access Token Acquired through oAuth flow.

The function runs each step of the MAS flow in order and resolves with the following object.

{
  "profile": {
    "uuid": "069a79f444e94726a5befca90e38aaf5",
    "username": "Notch"
  },
  "xui": "0000000000000000",
  "access_token": "MINECRAFT_ACCESS_TOKEN",
  "user_id": "aaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaa"
}
  • profile: The player's Minecraft username and UUID
  • xui: The Xbox user hash
  • access_token: Minecraft access token (valid for 24 hours)
  • user_id: The account's user id. This is not the Minecraft UUID

Errors

If no token is passed, the function rejects with NO_ACCESS_TOKEN.

If any step fails, the function rejects with an object containing the error code of the step that failed.

{ "error": "XBOXLIVE_AUTH_FAIL" }

| Error | Step | |----------------------|------------------------------------------------------------------------| | XBOXLIVE_AUTH_FAIL | authenticateXboxLive | | MOJANG_FAIL | authorizeMojang | | MINECRAFT_FAIL | authenticateMinecraft | | PROFILE_GET_ERROR | getProfileData. Also occurs if the account does not own Minecraft |

Additional Modules

| Name | Import | Description | |----------------------------|---------------------------------------------|---------------------------------------------| | MAS | @jackcooperdev/cauldronauthentication/mas | Provides Access to the individual functions |

Information

Wiki.vg was a great resource that provided lots of information on how various parts of Minecraft works. It has been merged into Minecraft Wiki and can be viewed here