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@jaenster/d2drlg

v0.2.1

Published

WebAssembly build of the libd2 'drlg' package (clean-room Diablo II 1.14d).

Readme

@jaenster/d2drlg

Faithful, clean-room Diablo II 1.14d DRLG (Diablo Resource Level Generation) — the deterministic, seed-driven map generator — compiled to WebAssembly behind a tiny typed shim. Given a seed it reproduces the room/tile layout and seeded object placement for every level in all five acts, byte-for-byte with the original engine.

Pure Wasm + TypeScript: no native addon, no build step. Ships ESM and CommonJS with .d.ts types; the wasm loads lazily on first call, so there's nothing to initialise.

Install

npm install @jaenster/d2drlg
# or: pnpm add @jaenster/d2drlg

Usage

The top-level functions lazily load the wasm and cache a singleton:

import { shrines, generateAct } from '@jaenster/d2drlg';

// Seeded outdoor shrines/wells of a level. Cold Plains = level 3.
const s = await shrines(1337, 3);
for (const sh of s)
  console.log(`${sh.isWell ? 'well ' : 'shrine'} at tile (${sh.tileX}, ${sh.tileY})`);

// Or a whole act's room layout (difficulty 0/1/2, actNo 0..4).
const act = await generateAct(305419896, 0, 0);
console.log(`Act I: ${act.levels.length} levels, town has ${act.levels[0].rooms.length} rooms`);

CommonJS is identical via require:

const { shrines } = require('@jaenster/d2drlg');
shrines(1337, 3).then(list => console.log(list));

API

  • shrines(seed, levelId, difficulty?=0, actNo?=0): Promise<D2Shrine[]> — a level's seeded shrines/wells. x/y are world subtiles; tileX/tileY are Math.floor(x/5); isWell is classId === 130.
  • generateAct(seed, difficulty?=0, actNo?=0): Promise<D2Act> — every level in an act with its generated rooms.
  • abiVersion(): Promise<number> — the module's C-ABI version.
  • open(): Promise<Drlg> — a reusable instance with the same methods plus close(), for lifecycle control.

difficulty is 0 normal / 1 nightmare / 2 hell; actNo / act are 0-based (Act I = 0); levels use their Levels.txt id (Cold Plains = 3).

Reproduces 1.14d generation faithfully — positions are the original engine's. Ships no Blizzard assets, only the clean-room generator and the read-only data tables it needs. MIT · part of libd2.