@jasperdevs/bfdoom
v0.1.2
Published
Doom compiled to Brainfuck and playable in a small desktop window.
Maintainers
Readme
Play
npx @jasperdevs/bfdoomFrom a clone:
git clone https://github.com/jasperdevs/BFDoom.git
cd BFDoom
npm run play:windowThe main Brainfuck program is programs/bfdoom-linked.bf.gz. On first run it expands to programs/bfdoom-linked.bf; the raw file is about 550 MB, so only the compressed artifact is committed.
Controls
| Key | Action |
| --- | --- |
| W / S, Up / Down | Move |
| A / D, Left / Right | Turn |
| Space / F | Fire |
| E | Use |
| Tab | Automap |
| 1-7 | Switch weapons |
| Esc | Menu |
| Q | Quit |
Setup
Requires Node.js 20+. On Windows, install WSL. On Linux/WSL, install basic build tools:
sudo apt update
sudo apt install -y build-essential make gzipTest
npm run test:bfdoom-host
npm testStatus
BFDoom is playable and still being brought closer to Doom. The biggest unfinished pieces are sound, menus, and full engine/rendering parity. Technical notes live in docs/brainfuck-doom-port.md.
License
GPL-2.0-only. Doom and DoomGeneric are GPL-2.0; ELVM is MIT. See the vendor license files for upstream details.
