@jgengine/editor
v0.18.0
Published
Scene/world/asset editor for JGengine — loaded lazily by the runner; never import from game entrypoints.
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@jgengine/editor
Browser-based 3D scene editor for JGengine — author editor.scene.json (placement, terrain, paths, zones, foliage, triggers, catalogs) through a Blender/Unity-style GUI or the agent RPC bridge.
Usually reached through the CLI rather than imported directly:
npx jgengine editor # open the editor on the current folder
npx jgengine editor ./world --assets ./modelsInside a scaffolded game the editor is engine-summoned (?mode=editor, F2+E); the game consumes the authored document at runtime via @jgengine/core / @jgengine/shell. Agents drive it headlessly with npx jgengine editor-mcp (document RPC over localhost).
