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@jkwd/inbase

v0.1.95

Published

Visual map of your codebase with blueprint-driven AI coding for Cursor, Claude Code, Codex, Zed, Copilot, Cline, OpenCode, LM Studio, and Bionic.

Readme

Blueprint-driven development

When an LLM writes code, it takes over the mental map of the codebase. You lose track of what went where — you lose the mental map of the codebase.

Inbase puts that map in front of you. You draw the intended change as a blueprint on a visualization of the real code — planned files, folders, classes, functions, variables, imports, and notes. The LLM must follow that layout. Every step updates the map, so you see the new structure as it lands.


Support overview

| | Today | Fallback | Add more | | --- | --- | --- | --- | | Colors | Dark grey for every file | | | | Relations | ESM import, require(), HTML <script src>, C# using | Packages and remote URLs | apps/explorer/scripts/relations/ | | Structure | Functions, classes, and vars in JS/TS and C# (info panel). Methods and fields sit under their class | No symbols listed | apps/explorer/scripts/structure/ | | Editors | Cursor, Claude Code, Codex, Zed, Copilot, Cline, OpenCode, LM Studio, Bionic (inbase init <editor>) | Map still runs in the browser | bin/editors/ |


Manual

Guides are published at in-base.dev/docs. The blueprint file format is the blueprint spec.

Keep inbase run open while you work.

  1. Install and start
  2. Using the map
  3. LLM interaction
  4. Starting a LLM session
  5. Walk mode
  6. Explain mode
  7. InBase cli

Contributing

Issues and pull requests are welcome. See CONTRIBUTING.md.

License

Inbase is open source under the MIT License.