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@johnfmorton/generative-utils

v1.2.0

Published

A collection of handy generative art utilities

Readme

Generative Utils

A collection of utility functions for generative art, designed to work with SVG.JS and other SVG-based drawing libraries.

Installation

npm install @johnfmorton/generative-utils

Quick Example

import { SVG } from '@svgdotjs/svg.js'
import { seedPRNG, random, spline } from '@johnfmorton/generative-utils'

const svg = SVG().addTo('#container').viewbox(0, 0, 400, 400)

// Seed for reproducible results
seedPRNG('my-artwork')

// Generate random control points
const points = []
for (let i = 0; i < 6; i++) {
  points.push({
    x: 50 + i * 60,
    y: random(100, 300)
  })
}

// Draw smooth curve through points
svg.path(spline(points, 0.5))
  .fill('none')
  .stroke({ color: '#264653', width: 3 })

Available Functions

Random Number Generation

| Function | Description | |----------|-------------| | seedPRNG | Seed the random number generator for reproducibility | | random | Generate random values or select from arrays | | randomBias | Generate values biased toward a target | | randomSnap | Generate values snapped to intervals |

Geometry & Shapes

| Function | Description | |----------|-------------| | spline | Create smooth Catmull-Rom spline paths | | polygon | Generate regular polygon vertices (triangle, hexagon, etc.) | | star | Generate star polygon vertices | | pointsToPath | Convert point array to SVG path string | | createVoronoiDiagram | Generate Voronoi tessellations with Lloyd relaxation | | createQtGrid | Create quadtree-based adaptive grids | | poissonDisc | Generate evenly-distributed points via Poisson disc sampling |

Noise & Flow Fields

| Function | Description | |----------|-------------| | createNoiseGrid | Create simplex noise grids for flow fields |

Math Utilities

| Function | Description | |----------|-------------| | map | Re-map a number from one range to another | | lerp | Linear interpolation between two values | | clamp | Constrain a value within a range | | distToSegment | Calculate point-to-line-segment distance |

2D Vector Operations (vec2)

| Function | Description | |----------|-------------| | vec2.create | Create a new 2D vector | | vec2.add / subtract | Vector addition and subtraction | | vec2.multiply / divide | Scalar multiplication and division | | vec2.magnitude | Calculate vector length | | vec2.normalize | Normalize to unit length | | vec2.distance | Distance between two points | | vec2.dot / cross | Dot and cross products | | vec2.rotate / rotateAround | Rotate vectors | | vec2.lerp | Linear interpolation between vectors | | vec2.angle / angleBetween | Calculate angles | | vec2.fromAngle | Create vector from angle | | vec2.reflect | Reflect vector off a surface | | vec2.limit / setMagnitude | Constrain or set vector length |

SVG Utilities

| Function | Description | |----------|-------------| | pointsInPath | Extract evenly-spaced points along SVG paths | | createCoordsTransformer | Transform mouse coordinates to SVG space |

Documentation

Full documentation with examples is available in the docs folder.

Acknowledgments

This project is based on generative-utils by George Francis. The original library provided the foundation for these utilities. This fork includes bug fixes, documentation, and continued development.

License

MIT