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@jojonadam/dsh-blender

v0.1.2

Published

Blender production pack for DeepSeek Harness: headless bpy runner, render/export helpers, modeling cookbook, 5.x pitfalls and procedural asset pipeline. 本地建模 · 零依赖客户端 · 5.2 LTS 校准。

Readme

dsh-blender · JOJO&Adam

Blender 在 DeepSeek Harness 里的生产包:headless 跑 bpy 脚本、渲染、导出 glTF,外加建模技法、5.x 踩坑和程序化资产管线。

不是“教你怎么点 Blender”,是让 agent 真的能把场景建出来、渲染出来、导出成游戏资产。

安装

# 从 npm
dsh plugin --profile web add @jojonadam/dsh-blender        # Web 版
dsh plugin --profile desktop add @jojonadam/dsh-blender    # 桌面版

# 本地开发
dsh plugin --profile desktop add link:/absolute/path/to/dsh-blender

30 秒上手

前置:本机装有 Blender 5.2 LTS(macOS 默认 /Applications/Blender.app)。

# 1. 体检
python3 skills/blender-studio/scripts/blender_client.py doctor

# 2. 冒烟渲染(默认立方体,256×256)
python3 skills/blender-studio/scripts/blender_client.py smoke --res 256

# 3. 跑示例:参数化地砖 → 渲染 → 保存 .blend → 导出 .glb
python3 skills/blender-studio/scripts/blender_client.py run \
  --script skills/blender-studio/examples/make_tiles.py \
  --outdir outputs/blender/tiles

包含

| 技能 | 用途 | |---|---| | blender-studio | 总入口:体检、headless 执行、渲染、导出(含客户端与示例) | | blender-env | 找不到 Blender、版本、METAL、黑图、权限、bpy 报错 | | blender-sop | 5.2 基线、Cycles/EEVEE 抉择、CC0 红线、导出纪律 | | blender-modeling-cookbook | 参数化建模、BMesh、修改器栈、拓扑、UV、选择性 Bevel | | blender-5x-pitfalls | 5.x 的 API 变更与已知坑 | | blender-asset-pipeline | 程序化资产、批量、LOD、glTF 导出、连续网格反模式 | | blender-mcp-bridge | 需要实时操控打开着的 Blender 时接 MCP |

设计边界

  • 默认 headless:确定性任务(建模/材质/渲染/导出)可复现;
  • 雕刻、手动绑定、视觉微调交给 MCP 或人;
  • 不代装 Blender、不代下资产(CC0 规则见 SOP);
  • 只在本机执行,不经过云端。

验证

node test/provider.test.mjs
python3 skills/blender-studio/scripts/blender_client.py doctor

实机验证:Blender 5.2.1 LTS · macOS · METAL,EEVEE 256×256 冒烟 3.5s;参数化地砖(9 块 + 选择性 Bevel + glTF)3.6s;Cycles 256×256 / 16 采样 CPU 1.3s、Metal 首次 4–5 分钟(kernel 编译,2026-10-19)。

品牌

JOJO & Adam · https://jojo-adam.com

License

MIT