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@jonobr1/force-directed-graph

v1.20.0

Published

GPU supercharged attraction-graph visualizations for the web built on top of Three.js

Downloads

66

Readme

Force Directed Graph

GPU supercharged attraction-graph visualizations for the web built on top of Three.js. Importable as an ES6 module.

  1. [x] Simulation computed on GPU via render targets
  2. [x] Accepts thousands of nodes and links
  3. [x] Configurable point and link colors
  4. [x] Single library dependent (Three.js)
  5. [x] Three.js scene compatible object
  6. [x] Simple data schema to populate compatible with d3.js JSON samples
  7. [x] 2d & 3d simulation modes

Visit the hosted project page for a running demo.

Usage

npm install --save three @jonobr1/force-directed-graph

Import in ES6 environment

import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';

Load Script in HTML file:

This example creates 512 nodes and links them randomly like big snakes.

<!doctype html>
<html>
  <head>
    <meta charset="utf-8">
  </head>
  <body>
    <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
    <script type="importmap">
      {
        "imports": {
          "three": "https://cdn.jsdelivr.net/npm/three/build/three.module.js",
          "three/examples/jsm/misc/GPUComputationRenderer.js": "https://cdn.jsdelivr.net/npm/three/examples/jsm/misc/GPUComputationRenderer.js",
          "@jonobr1/force-directed-graph": "https://cdn.jsdelivr.net/npm/@jonobr1/force-directed-graph/build/fdg.module.js"
        }
      }
    </script>
    <script>

      import * as THREE from 'three';
      import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';

      const renderer = new THREE.WebGLRenderer({ antialias: true });
      const scene = new THREE.Scene();
      const camera = new THREE.PerspectiveCamera();

      camera.position.z = 250;

      // Generate some fake data
      const amount = 512;
      const data = {
      nodes: [],  // Required, each element should be an object
      links: []   // Required, each element should be an object
                  // with source and target properties that are
                  // indices of their connecting nodes
      };

      for (let i = 0; i < amount; i++) {

        data.nodes.push({ id: i });
        if (i > 0) {
          data.links.push({ target: Math.floor(Math.random() * i), source: i });
        }

      }

      const fdg = new ForceDirectedGraph(renderer, data);
      scene.add(fdg);

      setup();

      function setup() {
        renderer.setClearColor('#fff');
        document.body.appendChild(renderer.domElement);
        window.addEventListener('resize', resize, false);
        resize();
        renderer.setAnimationLoop(render);
      }

      function resize() {

        const width = window.innerWidth;
        const height = window.innerHeight;

        renderer.setSize(width, height);
        camera.aspect = width / height;
        camera.updateProjectionMatrix();

      }

      function render(elapsed) {
        fdg.update(elapsed);
        renderer.render(scene, camera);
      }

    </script>
  </body>
</html>

:warning: Due to the reliance on the GPU compute rendering, this project is not built for node.js use.

A free and open source tool by Jono Brandel