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@joplo-app/plugin-3d

v0.8.0

Published

Joplo 3D scenes, GLB models and optional local Tripo generation

Readme

@joplo-app/plugin-3d

Optional Joplo 3D scenes (three.js), self-contained GLB loading and local Tripo model generation. Not installed by the starter. Plugin id: scene3d.

import scene3d, { Scene3D, model } from '@joplo-app/plugin-3d';
import { config, asset } from '@joplo-app/kit';
export default config({ name: 'Spatial demo', plugins: [scene3d] });
// Inside a page; declare scripted interactions or mark the model unmodeled:
<Scene3D id="scene"><Scene3D.Model id="subject" src={asset('./assets/models/subject.glb')} unmodeled /></Scene3D>
// Optional author-only request: src={model('An original low-poly apple, no ground')}

Run npx joplo skill install, then joplo skill scene3d, scene3d/models and scene3d/generation. Existing GLB files work offline without a key. /runtime loads browser drawing only; /local contains the optional Node compiler and does not send requests on import.

Before generation run joplo resources --dry-run. Confirm each estimate; unattended generation requires --allow-spend. Check/build/render never generate. Commit assets/models/<hash>.glb and matching JSON; filenames depend only on normalized model request, never package/plugin identity, so package moves and compiler upgrades reuse existing output. If missing, restore from Git before approving another task.

Save the optional key in Voice → Manage keys, or set TRIPO_API_KEY. The host stores it at ~/.joplo/plugins/scene3d/keys/tripo.json (0600; JOPLO_HOME supported), prioritizes the environment, and injects it as ctx.keys.tripo only into this plugin's local compiler. Never put keys in source, request parameters or asset provenance.

A recorded task resumes polling; unknown creation outcomes require manual recovery of the task id, never journal deletion and blind retries. Inspect actual triangles/bytes: face_limit does not guarantee them. Reduce oversized textures locally before paying for regeneration; keep ordinary embedded textures or meshopt geometry. See the generation skill for all recovery and cost rules.