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@joroya/assets

v1.0.2

Published

Centralized asset cache with preloading, ref-counting, and progress events for Oroya Animate

Readme

@joroya/assets

Centralized asset cache with deduplication, ref-counted release, and progress events for Oroya Animate.

npm License

Built-in loaders for images, audio, JSON, text, and binary; pluggable via registerLoader for glTF / FBX / custom formats.

Install

npm install @joroya/assets @joroya/core

Usage

import { AssetManager } from '@joroya/assets';

const assets = new AssetManager();

assets.on('progress', (e) => {
    progressBar.set(e.loaded / e.total);
});

await assets.preload([
    { url: '/tex/grass.png', type: 'image' },
    { url: '/audio/loop.mp3', type: 'audio' },
    { url: '/data/level.json', type: 'json' },
]);

const tex = assets.get<HTMLImageElement>('/tex/grass.png');

// When the texture is no longer needed:
assets.release('/tex/grass.png');

Features

  • Deduplication — concurrent load() calls for the same URL share one fetch + decode pass.
  • Ref-countingload() increments, release() decrements; entry is evicted (and in-flight request aborted) when the count hits zero.
  • Resilient preload — per-item failures emit error events but don't reject the overall promise.
  • Pluggable loadersregisterLoader('gltf', myGltfLoader) shares the cache for any app-specific type.

API surface

| Symbol | Stability | |---|---| | AssetManager (class) | @public | | AssetType (type) | @public | | PreloadEntry (type) | @public | | AssetLoader (type) | @public | | AssetEventMap (type) | @public |

License

MIT