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@joroya/core

v1.0.2

Published

Core scene graph and component system for Oroya Animate - an engine-agnostic 2D/3D graphics library

Readme

@joroya/core

Core scene graph and component system for building 2D/3D graphics with any rendering backend

NPM Version License Bundle Size

Part of Oroya Animate - an engine-agnostic 2D/3D graphics library.

Features

  • Engine-agnostic scene graph - Define your scene once, render anywhere
  • Component system - Modular architecture with reusable components
  • Transform hierarchy - Full parent-child transform propagation
  • Geometry primitives - Box, sphere, cylinder, plane, cone, text, Path2D, buffer, and CSG definitions
  • Material system - Color, stroke, fill properties
  • Camera component - Perspective and orthographic cameras
  • Serialization - Save and load scenes as JSON
  • TypeScript first - Fully typed API

Installation

npm install @joroya/core

Quick Example

import { Scene, Node, createBox, Material } from '@joroya/core';

// Create a scene
const scene = new Scene();

// Create a cube
const cube = new Node('my-cube');
cube.addComponent(createBox(1, 1, 1));
cube.addComponent(new Material({ color: { r: 1, g: 0, b: 0 } }));

// Position it
cube.transform.position.x = 2;
cube.transform.rotation.y = Math.PI / 4;

// Add to scene
scene.add(cube);

// Update world transforms
scene.updateWorldMatrices();

Core Classes

Scene

Container for all nodes in your 3D/2D world.

const scene = new Scene();
scene.add(node);
scene.remove(node);
scene.updateWorldMatrices();

Node

Basic building block with transform, components, and children.

const node = new Node('my-node');
node.transform.position = { x: 1, y: 2, z: 3 };
node.addComponent(geometry);
node.addComponent(material);
node.add(childNode);

Transform

Position, rotation, and scale in 3D space with matrix operations.

node.transform.position = { x, y, z };
node.transform.rotation = { x: qx, y: qy, z: qz, w: qw };
node.transform.scale = { x: sx, y: sy, z: sz };
node.transform.updateLocalMatrix();

Components

Add behavior and appearance to nodes:

  • Geometry: createBox(), createSphere(), createCylinder(), createPlane(), createCone(), createText(), createPath2D()
  • Material: Colors and rendering properties
  • Camera: Perspective and orthographic projection
const geometry = createSphere(1, 32, 32);
const material = new Material({ color: { r: 0, g: 1, b: 0 } });

node.addComponent(geometry);
node.addComponent(material);

Rendering

@joroya/core is rendering backend agnostic. Use with:

import { ThreeRenderer } from '@joroya/renderer-three';

const renderer = new ThreeRenderer({
  canvas: document.getElementById('canvas'),
  width: 800,
  height: 600
});

renderer.mount(scene);
renderer.render();

Documentation

CDN Usage

<script type="module">
  import { Scene, Node } from 'https://unpkg.com/@joroya/[email protected]/dist/index.js';
  
  const scene = new Scene();
  const node = new Node('test');
  scene.add(node);
</script>

Contributing

See the Contributing Guide.

License

MIT © joshuacba08