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@joroya/physics

v1.0.2

Published

Physics integration for Oroya Animate using cannon-es

Readme

@joroya/physics

cannon-es-backed physics for Oroya Animate scenes.

npm License

Rigid-body simulation, joints, sensors, raycast, and a RaycastVehicle helper, all driven from your Oroya Scene.

Install

npm install @joroya/physics @joroya/core

Usage

import { PhysicsSystem } from '@joroya/physics';
import { Scene, Node, RigidBody, RigidBodyType, Collider, ColliderShape, createBox, createPlane } from '@joroya/core';

const physics = new PhysicsSystem({ gravity: { x: 0, y: -9.82, z: 0 } });
const scene = new Scene();

// Static floor
const floor = new Node('floor');
floor.addComponent(createPlane(20, 20));
floor.addComponent(new RigidBody({ type: RigidBodyType.Static }));
floor.addComponent(new Collider({ shape: ColliderShape.Box, halfExtents: { x: 10, y: 0.1, z: 10 } }));
scene.add(floor);

// Dynamic cube
const cube = new Node('cube');
cube.addComponent(createBox(1, 1, 1));
cube.transform.position = { x: 0, y: 5, z: 0 };
cube.addComponent(new RigidBody({ type: RigidBodyType.Dynamic, mass: 1 }));
cube.addComponent(new Collider({ shape: ColliderShape.Box, halfExtents: { x: 0.5, y: 0.5, z: 0.5 } }));
scene.add(cube);

// Subscribe to collisions
cube.events.on('collide-begin', (e) => console.log('hit', e.other.name));

// In the render loop
function frame(dt) {
    physics.update(dt, scene);
    renderer.render(dt);
}

Features

  • Rigid bodies: Dynamic / Static / Kinematic.
  • Colliders: Box / Sphere / Plane / Cylinder, with material friction and restitution.
  • Joints: hinge, point-to-point, distance.
  • Collision events: collide-begin / collide / collide-end on solid contacts; trigger-enter / trigger-stay / trigger-exit on sensor colliders.
  • Collision filtering: bitmask collisionGroup + collisionMask.
  • Raycast: raycast(from, to) and raycastAll(...) return { node, point, normal, distance }.
  • Vehicle helper: declarative RaycastVehicle wrapper.

API surface

| Symbol | Stability | |---|---| | PhysicsSystem (class) | @public | | PhysicsSystemOptions (type) | @public | | PhysicsRaycastHit (type) | @public | | Vehicle (class) | @experimental | | WheelOptions (type) | @experimental |

See docs/api-stability.md.

License

MIT