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@jts-studios/web-game-engine

v0.1.0

Published

This package is a core game-framework layer built on top of `@jts-studios/engine`.

Downloads

4

Readme

web-game-engine

This package is a core game-framework layer built on top of @jts-studios/engine.

@jts-studios/engine remains the rendering engine and GPU/rendering foundation.

@jts-studios/web-game-engine provides reusable gameplay/runtime systems that compose that renderer.

Structure

  • src/core/*: reusable library systems (input, camera, state, loop).
  • src/adapters/*: integration glue to concrete runtimes (for example, browser runtime adapter).
  • src/index.js: public library entrypoint.
  • src/app/*: compatibility wrappers for older import paths.

Included Game Systems

  • Follow-camera controller with smoothing and dead-zone behavior.
  • Optional world-bounds clamping for camera movement.
  • Scene/state loop scaffolding intended for game-level orchestration.
  • Snapshot store and input profile catalog for runtime workflows.

Public API

  • GameRuntime
  • CameraController
  • InputController
  • InputProfileCatalog
  • UpdateLoop
  • FixedStepClock
  • InputReplayTimeline
  • RuntimeBridge
  • SceneManager
  • SceneSnapshotStore
  • AssetManifestLoader

Commands

  • npm install
  • npm run dev
  • npm run build
  • npm run verify
  • npm run release:verify

Separation Rule

  • Put rendering primitives and GPU systems in web-engine.
  • Put reusable gameplay/entity/physics/combat/quest systems in web-game-engine.
  • Put domain-specific implementations (for example, chess rules and chess assets) in their own sibling project folders, such as chess.