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@kata-framework/react

v1.3.0

Published

React 19 bindings for the Kata narrative engine. Wrap your app in `KataProvider`, drive the story with `useKata()`, and render frames with production-ready components: typewriter text, scene transitions, tween animations, and save slot management.

Downloads

99

Readme

@kata-framework/react

React 19 bindings for the Kata narrative engine. Wrap your app in KataProvider, drive the story with useKata(), and render frames with production-ready components: typewriter text, scene transitions, tween animations, and save slot management.

Install

bun add @kata-framework/react @kata-framework/core

Quick Start

import { KataProvider, useKata, TypewriterText, SceneTransition } from "@kata-framework/react";
import { parseKata } from "@kata-framework/core";

const scenes = [parseKata(introSource), parseKata(shopSource)];

function App() {
  return (
    <KataProvider config={{ player: { name: "Hero", gold: 100 } }} initialScenes={scenes}>
      <Game />
    </KataProvider>
  );
}

function Game() {
  const { frame, state, actions } = useKata();

  if (!frame) return <button onClick={() => actions.start("intro")}>Start</button>;

  return (
    <SceneTransition sceneId={frame.meta.id} transition="fade" duration={500}>
      {frame.action.type === "text" && (
        <div>
          <strong>{frame.action.speaker}:</strong>
          <TypewriterText text={frame.action.content} speed={30} onComplete={actions.next} />
        </div>
      )}
      {frame.action.type === "choice" && (
        <div>
          {frame.action.choices.map((c) => (
            <button key={c.id} onClick={() => actions.makeChoice(c.id)}>
              {c.label}
            </button>
          ))}
        </div>
      )}
    </SceneTransition>
  );
}

API

<KataProvider>

Creates a single KataEngine instance and exposes it via context. Includes TweenProvider automatically.

| Prop | Type | Description | |------|------|-------------| | config | Record<string, any> | Initial engine context (ctx) | | initialScenes | KSONScene[] | Scenes to register on mount | | options | KataEngineOptions | Engine options (e.g. { historyDepth: 100 }) |

useKata()

Subscribe to engine events via useSyncExternalStore. Returns:

| Field | Type | Description | |-------|------|-------------| | frame | KSONFrame \| null | Current frame (null before first update) | | state | object \| null | Current frame.state shortcut | | actions.start(id) | function | Start a scene | | actions.next() | function | Advance to next action | | actions.makeChoice(id) | function | Pick a choice | | actions.getSnapshot() | function | Get engine snapshot for saving | | actions.loadSnapshot(raw) | function | Load a snapshot |

useKataEngine()

Direct access to the KataEngine instance from context. Use for advanced operations like engine.back(), engine.use(plugin), engine.getSnapshot(), etc.

<KataDebug />

Optional debug overlay showing scene ID, current action index, and context state. Drop it anywhere inside KataProvider during development.


TypewriterText

Character-by-character text reveal with configurable speed, skip-on-click, and accessibility support.

import { TypewriterText } from "@kata-framework/react";

<TypewriterText
  text="The door creaks open slowly..."
  speed={30}              // ms per character (default: 30)
  onComplete={() => {}}   // fires when fully revealed
  skip={false}            // set true to instantly reveal
  className="dialogue"
/>

| Prop | Type | Default | Description | |------|------|---------|-------------| | text | string | required | Text to reveal | | speed | number | 30 | Milliseconds per character | | onComplete | () => void | - | Fires once when all text is visible | | skip | boolean | false | Instantly reveal all text | | className | string | - | CSS class for the wrapper span |

  • Click to skip: clicking the component instantly reveals all text
  • Reduced motion: respects prefers-reduced-motion (instant reveal)
  • Accessibility: aria-label with full text during animation, aria-live="polite" after completion
  • Changing text resets the animation

SceneTransition

Configurable enter/exit transitions between scenes — fade, slide, dissolve — driven by scene ID changes.

import { SceneTransition } from "@kata-framework/react";

<SceneTransition
  sceneId={frame.meta.id}
  transition="fade"        // "fade" | "slide-left" | "dissolve" | "none"
  duration={500}
>
  <BackgroundLayer src={background} />
  <DialogueBox ... />
</SceneTransition>

| Prop | Type | Default | Description | |------|------|---------|-------------| | sceneId | string | required | Current scene ID (changes trigger transition) | | transition | TransitionType | "fade" | Transition style | | duration | number | 500 | Transition duration in ms | | children | ReactNode | required | Scene content |

  • Both old and new content are in the DOM during crossfade
  • Reduced motion: respects prefers-reduced-motion (instant swap)
  • Rapid scene changes: only the latest scene remains after transitions settle

Tween Renderer

Interprets tween frames from the engine and applies CSS transforms/animations to target DOM elements.

import { useTween, TweenTarget } from "@kata-framework/react";

function GameScene({ frame }) {
  useTween(frame); // processes tween frames into CSS styles

  return (
    <div>
      <TweenTarget id="stranger">
        <img src="stranger.png" />
      </TweenTarget>
      <TweenTarget id="background" as="section" style={{ width: "100%" }}>
        <img src="bg.jpg" />
      </TweenTarget>
    </div>
  );
}

useTween(frame) — Call inside a component that receives the current frame. Processes tween and tween-group actions and pushes CSS styles to TweenTarget components via context.

<TweenTarget> — Wrapper that receives tween styles for its id.

| Prop | Type | Default | Description | |------|------|---------|-------------| | id | string | required | Matches target field in tween KSON actions | | style | CSSProperties | - | Additional inline styles (tween overrides) | | className | string | - | CSS class name | | as | ElementType | "div" | Element type to render |

Property mapping:

| KSON Property | CSS Output | |---------------|-----------| | x | translateX(Npx) | | y | translateY(Npx) | | opacity | opacity: N | | scale | scale(N) | | rotation | rotate(Ndeg) |

  • TweenProvider is included automatically inside KataProvider
  • Unknown target IDs are silently ignored
  • Reduced motion: applies final values instantly with transition: none

Save Slot Manager

Complete save/load system with pluggable storage backends and a React hook for reactive slot management.

import { SaveManager, useSaveSlots } from "@kata-framework/react";

// Create a manager (outside component)
const saves = new SaveManager({
  storage: "localStorage",     // "localStorage" | custom StorageAdapter
  prefix: "kata-my-game",
  maxSlots: 10,
  autoSaveSlot: 0,             // reserved slot for auto-save
});

function SaveMenu() {
  const { slots, save, load, remove } = useSaveSlots(saves);

  return slots.map(slot => (
    <div key={slot.index}>
      <span>{slot.isAutoSave ? "Auto" : `Slot ${slot.index}`}</span>
      <span>{slot.isEmpty ? "Empty" : slot.sceneName}</span>
      <span>{slot.timestamp && new Date(slot.timestamp).toLocaleString()}</span>
      <button onClick={() => save(slot.index)}>Save</button>
      <button onClick={() => load(slot.index)} disabled={slot.isEmpty}>Load</button>
      <button onClick={() => remove(slot.index)} disabled={slot.isEmpty}>Delete</button>
    </div>
  ));
}

SaveManager

| Option | Type | Default | Description | |--------|------|---------|-------------| | storage | "localStorage" \| StorageAdapter | "localStorage" | Storage backend | | prefix | string | "kata-save" | Key prefix for storage entries | | maxSlots | number | 10 | Maximum save slots | | autoSaveSlot | number | - | Reserved slot index for auto-save |

useSaveSlots(saveManager, engine?)

If engine is not passed, it reads from KataProvider context.

| Return | Type | Description | |--------|------|-------------| | slots | SaveSlot[] | Metadata for all slots | | save(index) | function | Save current engine state to slot | | load(index) | function | Load snapshot from slot into engine | | remove(index) | function | Clear a slot | | refresh() | function | Re-read slots from storage |

Custom Storage Backend

import type { StorageAdapter } from "@kata-framework/react";

const cloudAdapter: StorageAdapter = {
  getItem(key) { /* fetch from cloud */ },
  setItem(key, value) { /* write to cloud */ },
  removeItem(key) { /* delete from cloud */ },
};

const saves = new SaveManager({ storage: cloudAdapter });

Error Boundary

Catches rendering errors in kata-powered React apps and shows a recovery UI instead of a white screen.

import { KataErrorBoundary } from "@kata-framework/react";

<KataErrorBoundary
  fallback={({ error, reset, restart, loadLastSave }) => (
    <div>
      <p>Something went wrong: {error.message}</p>
      <button onClick={reset}>Try Again</button>
      <button onClick={() => restart("intro")}>Restart</button>
      <button onClick={loadLastSave}>Load Last Save</button>
    </div>
  )}
  onError={(error, info) => console.error(error)}
  saveManager={saves}  // optional, enables loadLastSave
>
  <Game />
</KataErrorBoundary>

| Prop | Type | Description | |------|------|-------------| | fallback | (props) => ReactNode | Render function for error UI | | onError | (error, errorInfo) => void | Callback when error is caught | | engine | KataEngine | Optional engine override (defaults to context) | | saveManager | SaveManager | Optional, enables loadLastSave recovery |

Recovery actions passed to fallback:

| Action | Description | |--------|-------------| | reset() | Clear error and re-mount children | | restart(sceneId?) | Call engine.start() on the given or current scene, then reset | | loadLastSave() | Load the most recent save slot via SaveManager, returns boolean |


Accessibility Hooks

import { useReducedMotion, useKeyboardNavigation, useFocusManagement } from "@kata-framework/react";

// Track prefers-reduced-motion media query
const prefersReduced = useReducedMotion();

// Arrow key + Enter navigation for choices
const { focusedIndex, onKeyDown } = useKeyboardNavigation(choices, (choiceId) => actions.makeChoice(choiceId));

// Auto-focus an element when a dependency changes
const ref = useFocusManagement(frame);

KataDebug includes ARIA attributes (role="dialog", aria-live="assertive", aria-label) for accessible debug output.


Multiplayer

import { useKataMultiplayer, KataMultiplayerProvider } from "@kata-framework/react";

See @kata-framework/sync for multiplayer setup. The React hook returns { frame, state, players, isAuthority, connectionState, actions }.


Architecture

  • KataProvider — creates engine + TweenProvider via useRef, exposes via context
  • useKata()useSyncExternalStore subscription to engine events
  • TypewriterTextrequestAnimationFrame character reveal with a11y
  • SceneTransition — dual-container CSS transitions with lifecycle management
  • TweenContext + useTween + TweenTarget — context-based tween style distribution
  • SaveManager — storage-agnostic save/load with StorageAdapter interface
  • useSaveSlots — reactive hook wrapping SaveManager
  • KataErrorBoundary — class component error boundary with engine/save recovery

Depends on @kata-framework/core via workspace:*. Peer dependency on React 19.